Related papers: Simple and tight complexity lower bounds for solvi…
In this article, we study the decision-making process of chess players by using a chess engine to evaluate the moves across different pools of games. We quantified the decisiveness of each move during the games using a metric derived from…
Predicting the winner of an election is a favorite problem both for news media pundits and computational social choice theorists. Since it is often infeasible to elicit the preferences of all the voters in a typical prediction scenario, a…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
The currently fastest algorithm for regular expression pattern matching and membership improves the classical O(nm) time algorithm by a factor of about log^{3/2}n. Instead of focussing on general patterns we analyse homogeneous patterns of…
In this paper, we give new, tight subexponential lower bounds for a number of graph embedding problems. We introduce two related combinatorial problems, which we call String Crafting and Orthogonal Vector crafting, and show that these…
We prove that with high probability over the choice of a random graph $G$ from the Erd\H{o}s-R\'enyi distribution $G(n,1/2)$, a natural $n^{O(\varepsilon^2 \log n)}$-time, degree $O(\varepsilon^2 \log n)$ sum-of-squares semidefinite program…
We study how the complexity of modular circuits computing AND depends on the depth of the circuits and the prime factorization of the modulus they use. In particular our construction of subexponential circuits of depth 2 for AND helps us to…
Mastermind is famous two-players game. The first player (codemaker) chooses a secret code which the second player (codebreaker) is supposed to crack within a minimum number of code guesses (queries). Therefore, codemaker's duty is to help…
We show that there is no subexponential time algorithm for computing the exact solution of the maximum independent set problem in d-regular graphs unless ETH fails. We expand our method to show that it helps to provide lower bounds for…
This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…
We give algorithms with running time $2^{O({\sqrt{k}\log{k}})} \cdot n^{O(1)}$ for the following problems. Given an $n$-vertex unit disk graph $G$ and an integer $k$, decide whether $G$ contains (1) a path on exactly/at least $k$ vertices,…
We prove essentially tight lower bounds, conditionally to the Exponential Time Hypothesis, for two fundamental but seemingly very different cutting problems on surface-embedded graphs: the Shortest Cut Graph problem and the Multiway Cut…
Let $D(n)$ be the maximal determinant for $n \times n$ $\{\pm 1\}$-matrices, and ${\mathcal R}(n) = D(n)/n^{n/2}$ be the ratio of $D(n)$ to the Hadamard upper bound. We give several new lower bounds on ${\mathcal R}(n)$ in terms of $d$,…
This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…
We consider parity games on infinite graphs where configurations are represented by control-states and integer vectors. This framework subsumes two classic game problems: parity games on vector addition systems with states (vass) and…
We prove that there exists a constant $\epsilon>0$ such that, assuming the Exponential Time Hypothesis for PPAD, computing an $\epsilon$-approximate Nash equilibrium in a two-player (nXn) game requires quasi-polynomial time,…
Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…
Local search is a widely-employed strategy for finding good solutions to Traveling Salesman Problem. We analyze the problem of determining whether the weight of a given cycle can be decreased by a popular $k$-opt move. Earlier work has…
We revisit the classic task of finding the shortest tour of $n$ points in $d$-dimensional Euclidean space, for any fixed constant $d \geq 2$. We determine the optimal dependence on $\varepsilon$ in the running time of an algorithm that…
The \textsc{Bipartite Contraction} problem is to decide, given a graph $G$ and a parameter $k$, whether we can can obtain a bipartite graph from $G$ by at most $k$ edge contractions. The fixed-parameter tractability of the problem was shown…