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The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…

Artificial Intelligence · Computer Science 2019-03-06 Jiang Rong , Tao Qin , Bo An

Complex networks represented as node adjacency matrices constrains the application of machine learning and parallel algorithms. To address this limitation, network embedding (i.e., graph representation) has been intensively studied to learn…

Social and Information Networks · Computer Science 2019-10-24 Huang Zhenhua , Wang Zhenyu , Zhang Rui , Zhao Yangyang , Xie Xiaohui , Sharad Mehrotra

Bridge is among the zero-sum games for which artificial intelligence has not yet outperformed expert human players. The main difficulty lies in the bidding phase of bridge, which requires cooperative decision making under partial…

Artificial Intelligence · Computer Science 2016-07-13 Chih-Kuan Yeh , Hsuan-Tien Lin

Contract bridge, a cooperative game characterized by imperfect information and multi-agent dynamics, poses significant challenges and serves as a critical benchmark in artificial intelligence (AI) research. Success in this domain requires…

Artificial Intelligence · Computer Science 2024-06-18 Haruka Kita , Sotetsu Koyamada , Yotaro Yamaguchi , Shin Ishii

Despite rapid progress, current deep learning methods face a number of critical challenges. These include high energy consumption, catastrophic forgetting, dependance on global losses, and an inability to reason symbolically. By combining…

Machine Learning · Computer Science 2021-07-23 Wilkie Olin-Ammentorp , Maxim Bazhenov

Vector representations of graphs and relational structures, whether hand-crafted feature vectors or learned representations, enable us to apply standard data analysis and machine learning techniques to the structures. A wide range of…

Machine Learning · Computer Science 2020-03-31 Martin Grohe

We introduce a human-compatible reinforcement-learning approach to a cooperative game, making use of a third-party hand-coded human-compatible bot to generate initial training data and to perform initial evaluation. Our learning approach…

Artificial Intelligence · Computer Science 2020-12-01 Edward Lockhart , Neil Burch , Nolan Bard , Sebastian Borgeaud , Tom Eccles , Lucas Smaira , Ray Smith

This paper presents a method for automatic generation of a training dataset for a deep convolutional neural network used for playing card detection. The solution allows to skip the time-consuming processes of manual image collecting and…

Computer Vision and Pattern Recognition · Computer Science 2021-09-27 Piotr Wzorek , Tomasz Kryjak

This paper introduces a novel deep learning based method, named bridge neural network (BNN) to dig the potential relationship between two given data sources task by task. The proposed approach employs two convolutional neural networks that…

Machine Learning · Computer Science 2019-06-27 Yao Xu , Xueshuang Xiang , Meiyu Huang

Hand gesture recognition is an important aspect of human-computer interaction. It forms the basis of sign language for the visually impaired people. This work proposes a novel hand gesture recognizing system for the differently-abled…

Artificial Intelligence · Computer Science 2026-01-14 Subham Sharma , Sharmila Subudhi

We conduct the first study of its kind to generate and evaluate vector representations for chess pieces. In particular, we uncover the latent structure of chess pieces and moves, as well as predict chess moves from chess positions. We share…

Machine Learning · Computer Science 2020-11-03 Berk Kapicioglu , Ramiz Iqbal , Tarik Koc , Louis Nicolas Andre , Katharina Sophia Volz

Understanding a player's performance in a basketball game requires an evaluation of the player in the context of their teammates and the opposing lineup. Here, we present NBA2Vec, a neural network model based on Word2Vec which extracts…

Applications · Statistics 2023-02-28 Webster Guan , Nauman Javed , Peter Lu

Network embedding is a method to learn low-dimensional representation vectors for nodes in complex networks. In real networks, nodes may have multiple tags but existing methods ignore the abundant semantic and hierarchical information of…

Social and Information Networks · Computer Science 2020-09-25 Junshan Wang , Zhicong Lu , Guojie Song , Yue Fan , Lun Du , Wei Lin

Achieving machine intelligence requires a smooth integration of perception and reasoning, yet models developed to date tend to specialize in one or the other; sophisticated manipulation of symbols acquired from rich perceptual spaces has so…

Machine Learning · Computer Science 2018-09-14 Eric Crawford , Guillaume Rabusseau , Joelle Pineau

Graph embedding techniques, which learn low-dimensional representations of a graph, are achieving state-of-the-art performance in many graph mining tasks. Most existing embedding algorithms assign a single vector to each node, implicitly…

Social and Information Networks · Computer Science 2020-10-22 Jisung Yoon , Kai-Cheng Yang , Woo-Sung Jung , Yong-Yeol Ahn

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

Artificial Intelligence · Computer Science 2020-01-23 J Li , S Thepaut , V Ventos

Understanding non-linear relationships among financial instruments has various applications in investment processes ranging from risk management, portfolio construction and trading strategies. Here, we focus on interconnectedness among…

Computational Finance · Quantitative Finance 2022-07-18 Bhaskarjit Sarmah , Nayana Nair , Dhagash Mehta , Stefano Pasquali

This article presents a new three-player version of the bridge playing card game for the purpose of ending fixed partnerships so that the play can be more dynamic and flexible. By dynamically redefining team makeup in real time, this game…

Computer Science and Game Theory · Computer Science 2025-08-08 Sourish Sarkar , Aritrabha Majumdar , Moutushi Chatterjee

Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…

Artificial Intelligence · Computer Science 2021-04-08 Stefan Edelkamp

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

Machine Learning · Computer Science 2018-09-03 Henry Charlesworth
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