English

Training dataset generation for bridge game registration

Computer Vision and Pattern Recognition 2021-09-27 v1 Machine Learning Image and Video Processing

Abstract

This paper presents a method for automatic generation of a training dataset for a deep convolutional neural network used for playing card detection. The solution allows to skip the time-consuming processes of manual image collecting and labelling recognised objects. The YOLOv4 network trained on the generated dataset achieved an efficiency of 99.8% in the cards detection task. The proposed method is a part of a project that aims to automate the process of broadcasting duplicate bridge competitions using a vision system and neural networks.

Keywords

Cite

@article{arxiv.2109.11861,
  title  = {Training dataset generation for bridge game registration},
  author = {Piotr Wzorek and Tomasz Kryjak},
  journal= {arXiv preprint arXiv:2109.11861},
  year   = {2021}
}

Comments

Submitted to Zeszyty Studenckiego Towarzystwa Naukowego, ISSN 1732-0925

R2 v1 2026-06-24T06:17:29.175Z