This paper presents a method for automatic generation of a training dataset for a deep convolutional neural network used for playing card detection. The solution allows to skip the time-consuming processes of manual image collecting and labelling recognised objects. The YOLOv4 network trained on the generated dataset achieved an efficiency of 99.8% in the cards detection task. The proposed method is a part of a project that aims to automate the process of broadcasting duplicate bridge competitions using a vision system and neural networks.
@article{arxiv.2109.11861,
title = {Training dataset generation for bridge game registration},
author = {Piotr Wzorek and Tomasz Kryjak},
journal= {arXiv preprint arXiv:2109.11861},
year = {2021}
}
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Submitted to Zeszyty Studenckiego Towarzystwa Naukowego, ISSN 1732-0925