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Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

Social and Information Networks · Computer Science 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

We propose a neural embedding algorithm called Network Vector, which learns distributed representations of nodes and the entire networks simultaneously. By embedding networks in a low-dimensional space, the algorithm allows us to compare…

Social and Information Networks · Computer Science 2017-09-11 Hao Wu , Kristina Lerman

We introduce Act2Vec, a general framework for learning context-based action representation for Reinforcement Learning. Representing actions in a vector space help reinforcement learning algorithms achieve better performance by grouping…

Artificial Intelligence · Computer Science 2019-05-21 Guy Tennenholtz , Shie Mannor

Financial transactions can be considered edges in a heterogeneous graph between entities sending money and entities receiving money. For financial institutions, such a graph is likely large (with millions or billions of edges) while also…

Machine Learning · Computer Science 2019-07-18 C. Bayan Bruss , Anish Khazane , Jonathan Rider , Richard Serpe , Antonia Gogoglou , Keegan E. Hines

Network embedding has attracted an increasing attention over the past few years. As an effective approach to solve graph mining problems, network embedding aims to learn a low-dimensional feature vector representation for each node of a…

Social and Information Networks · Computer Science 2020-08-10 Xiao Shen , Fu-Lai Chung

Attention mechanisms, particularly channel attention, have become highly influential in numerous computer vision tasks. Despite their effectiveness, many existing methods primarily focus on optimizing performance through complex attention…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Ronghui Zhang , Runzong Zou , Yue Zhao , Zirui Zhang , Junzhou Chen , Yue Cao , Chuan Hu , Houbing Song

Representation learning has overcome the often arduous and manual featurization of networks through (unsupervised) feature learning as it results in embeddings that can apply to a variety of downstream learning tasks. The focus of…

Machine Learning · Computer Science 2021-01-01 Piotr Bielak , Tomasz Kajdanowicz , Nitesh V. Chawla

A graph embedding algorithm embeds a graph into a low-dimensional space such that the embedding preserves the inherent properties of the graph. While graph embedding is fundamentally related to graph visualization, prior work did not…

Social and Information Networks · Computer Science 2020-09-22 Md. Khaledur Rahman , Majedul Haque Sujon , Ariful Azad

We present Net2Vec, a flexible high-performance platform that allows the execution of deep learning algorithms in the communication network. Net2Vec is able to capture data from the network at more than 60Gbps, transform it into meaningful…

Networking and Internet Architecture · Computer Science 2017-05-12 Roberto Gonzalez , Filipe Manco , Alberto Garcia-Duran , Jose Mendes , Felipe Huici , Saverio Niccolini , Mathias Niepert

Vector embeddings have been successfully applied in several domains to obtain effective representations of non-numeric data which can then be used in various downstream tasks. We present a novel application of vector embeddings in…

Machine Learning · Computer Science 2024-03-19 Ethan Baron , Bram Janssens , Matthias Bogaert

We address the problem of building a decision model for a specific bidding situation in the game of Bridge. We propose the following multi-step methodology i) Build a set of examples for the decision problem and use simulations to associate…

Graph embedding is a transformation of nodes of a graph into a set of vectors. A~good embedding should capture the graph topology, node-to-node relationship, and other relevant information about the graph, its subgraphs, and nodes. If these…

Social and Information Networks · Computer Science 2022-06-22 Arash Dehghan-Kooshkghazi , Bogumił Kamiński , Łukasz Kraiński , Paweł Prałat , François Théberge

Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or…

Computer Vision and Pattern Recognition · Computer Science 2018-08-17 Gyeongsik Moon , Ju Yong Chang , Kyoung Mu Lee

This report describes our 1st place solution to ECCV 2022 challenge on Human Body, Hands, and Activities (HBHA) from Egocentric and Multi-view Cameras (hand pose estimation). In this challenge, we aim to estimate global 3D hand poses from…

Computer Vision and Pattern Recognition · Computer Science 2022-10-21 Hoseong Cho , Donguk Kim , Chanwoo Kim , Seongyeong Lee , Seungryul Baek

Representation learning provides new and powerful graph analytical approaches and tools for the highly valued data science challenge of mining knowledge graphs. Since previous graph analytical methods have mostly focused on homogeneous…

Information Retrieval · Computer Science 2019-05-29 Zheng Gao , Gang Fu , Chunping Ouyang , Satoshi Tsutsui , Xiaozhong Liu , Jeremy Yang , Christopher Gessner , Brian Foote , David Wild , Qi Yu , Ying Ding

We introduce a novel method for collecting table tennis video data and perform stroke detection and classification. A diverse dataset containing video data of 11 basic strokes obtained from 14 professional table tennis players, summing up…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Kaustubh Milind Kulkarni , Sucheth Shenoy

We introduce a neural implicit representation for grasps of objects from multiple robotic hands. Different grasps across multiple robotic hands are encoded into a shared latent space. Each latent vector is learned to decode to the 3D shape…

Robotics · Computer Science 2022-07-11 Ninad Khargonkar , Neil Song , Zesheng Xu , Balakrishnan Prabhakaran , Yu Xiang

Hand pose estimation from monocular depth images has been an important and challenging problem in the Computer Vision community. In this paper, we present a novel approach to estimate 3D hand joint locations from 2D depth images. Unlike…

Computer Vision and Pattern Recognition · Computer Science 2020-02-21 Rohan Lekhwani , Bhupendra Singh

The problem of grasping objects using a multi-finger hand has received significant attention in recent years. However, it remains challenging to handle a large number of unfamiliar objects in real and cluttered environments. In this work,…

Robotics · Computer Science 2024-08-06 Hengxu Yan , Hao-Shu Fang , Cewu Lu

In trick-taking card games, a two-step process of state sampling and evaluation is widely used to approximate move values. While the evaluation component is vital, the accuracy of move value estimates is also fundamentally linked to how…

Artificial Intelligence · Computer Science 2019-09-12 Christopher Solinas , Douglas Rebstock , Michael Buro