Related papers: BridgeHand2Vec Bridge Hand Representation
Graph embedding techniques allow to learn high-quality feature vectors from graph structures and are useful in a variety of tasks, from node classification to clustering. Existing approaches have only focused on learning feature vectors for…
Time is an important feature in many applications involving events that occur synchronously and/or asynchronously. To effectively consume time information, recent studies have focused on designing new architectures. In this paper, we take…
In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at…
Training resources for parasports are limited, reducing opportunities for athletes and coaches to engage with sport-specific movements and tactical coordination. To address this gap, we developed BRIDGE, a system that integrates a…
We introduce and evaluate several architectures for Convolutional Neural Networks to predict the 3D joint locations of a hand given a depth map. We first show that a prior on the 3D pose can be easily introduced and significantly improves…
Hand pose estimation is a fundamental task in many human-robot interaction-related applications. However, previous approaches suffer from unsatisfying hand landmark predictions in real-world scenes and high computation burden. This paper…
The temporal dynamics of a complex system such as a social network or a communication network can be studied by understanding the patterns of link appearance and disappearance over time. A critical task along this understanding is to…
This paper employs various computational techniques to determine the bridge numbers of both classical and virtual knots. For classical knots, there is no ambiguity of what the bridge number means. For virtual knots, there are multiple…
In this paper, I apply linguistic methods of analysis to non-linguistic data, chess plays, metaphorically equating one with the other and seeking analogies. Chess game notations are also a kind of text, and one can consider the records of…
Risk is 6 player game with significant randomness and a large game-tree complexity which poses a challenge to creating an agent to play the game effectively. Previous AIs focus on creating high-level handcrafted features determine agent…
Recent interest in graph embedding methods has focused on learning a single representation for each node in the graph. But can nodes really be best described by a single vector representation? In this work, we propose a method for learning…
This paper presents a learning-based method to improve bi-prediction in video coding. In conventional video coding solutions, the motion compensation of blocks from already decoded reference pictures stands out as the principal tool used to…
Signed network embedding methods aim to learn vector representations of nodes in signed networks. However, existing algorithms only managed to embed networks into low-dimensional Euclidean spaces whereas many intrinsic features of signed…
3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. The state-of-the-art methods directly regress 3D hand meshes from 2D depth images via 2D convolutional neural…
Quantum methods allow to reduce communication complexity of some computational tasks, with several separated partners, beyond classical constraints. Nevertheless, experimental demonstrations of this fact are thus far limited to some…
Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…
This paper proposes a new lens for studying threshold games played on networks when the thresholds are heterogeneous. These are games where agents have two possible actions, and prefer action 1 if and only if enough of their neighbours…
In recent years, inductive graph embedding models, \emph{viz.}, graph neural networks (GNNs) have become increasingly accurate at link prediction (LP) in online social networks. The performance of such networks depends strongly on the input…
Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a…
Networks are one of the most powerful structures for modeling problems in the real world. Downstream machine learning tasks defined on networks have the potential to solve a variety of problems. With link prediction, for instance, one can…