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This paper presents a novel algorithm for robot task and motion planning (TAMP) problems by utilizing a reachability tree. While tree-based algorithms are known for their speed and simplicity in motion planning (MP), they are not…

Robotics · Computer Science 2024-01-15 Kanghyun Kim , Daehyung Park , Min Jun Kim

Solving task planning problems involving multiple objects and multiple robotic arms poses scalability challenges. Such problems involve not only coordinating multiple high-DoF arms, but also searching through possible sequences of actions…

Robotics · Computer Science 2022-01-21 Rahul Shome , Kostas E. Bekris

Procedural generation of initial states of state-space search problems have applications in human and machine learning as well as in the evaluation of planning systems. In this paper we deal with the task of generating hard and solvable…

Artificial Intelligence · Computer Science 2019-07-08 Dâmaris S. Bento , André G. Pereira , Levi H. S. Lelis

We consider the Robber Locating Game, where an invisible moving robber tries to evade the pursuit of one or more helicopter cops, who send distance probes from anywhere on the graph. In this paper, we attempt to propose two useful…

Computational Complexity · Computer Science 2023-07-07 Shiqi Pan

This paper presents a game theoretic formulation of a graph traversal problem, with applications to robots moving through hazardous environments in the presence of an adversary, as in military and security scenarios. The blue team of robots…

Computer Science and Game Theory · Computer Science 2024-10-01 James Berneburg , Xuan Wang , Xuesu Xiao , Daigo Shishika

In this paper we present a new approach to solve the satisfiability problem (SAT), based on boolean networks (BN). We define a mapping between a SAT instance and a BN, and we solve SAT problem by simulating the BN dynamics. We prove that BN…

Artificial Intelligence · Computer Science 2011-02-01 Andrea Roli , Michela Milano

While traditionally a labour intensive task, the testing of game content is progressively becoming more automated. Among the many directions in which this automation is taking shape, automatic play-testing is one of the most promising…

Artificial Intelligence · Computer Science 2021-07-09 Jeppe Theiss Kristensen , Paolo Burelli

In this letter, we propose an efficient and highly versatile loco-manipulation planning for humanoid robots. Loco-manipulation planning is a key technological brick enabling humanoid robots to autonomously perform object transportation by…

Robotics · Computer Science 2025-05-30 Masaki Murooka , Iori Kumagai , Mitsuharu Morisawa , Fumio Kanehiro , Abderrahmane Kheddar

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…

Computer Science and Game Theory · Computer Science 2022-04-22 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

In the Localization game played on graphs, a set of cops uses distance probes to identify the location of an invisible robber. We present an extension of the game and its main parameter, the localization number, to directed graphs. We…

Combinatorics · Mathematics 2022-08-17 Anthony Bonato , Ryan Cushman , Trent G. Marbach , Brittany Pittman

The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…

Combinatorics · Mathematics 2021-05-21 Natalie C. Behague , Anthony Bonato , Melissa A. Huggan , Trent G. Marbach , Brittany Pittman

In this paper we introduce a new network reachability problem where the goal is to find the most reliable path between two nodes in a network, represented as a directed acyclic graph. Individual edges within this network may fail according…

Data Structures and Algorithms · Computer Science 2012-06-26 Allen Chang , Eyal Amir

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…

Computational Complexity · Computer Science 2020-01-16 Marcin Jurdziński , Ashutosh Trivedi

Nowadays, the field of Artificial Intelligence in Computer Games (AI in Games) is going to be more alluring since computer games challenge many aspects of AI with a wide range of problems, particularly general problems. One of these kinds…

The 'Cheating Robot' version of Cops and Robbers is played on a finite, simple, connected graph. The players move in the same time period. However, before moving, the robot observes to which vertices the cops are moving and it is fast…

Combinatorics · Mathematics 2021-03-12 Melissa A. Huggan , Richard J. Nowakowski

In this paper we study the fine-grained complexity of the CFL reachability problem. We first present one of the existing algorithms for the problem and an overview of conditional lower bounds based on widely believed hypotheses. We then use…

Computational Complexity · Computer Science 2023-06-29 Aleksandra Istomina , Semyon Grigorev , Ekaterina Shemetova

We propose a general framework for modelling and solving deductive games, where one player selects a secret code and the other player strives to discover this code using a minimal number of allowed experiments that reveal some partial…

Artificial Intelligence · Computer Science 2015-06-22 Miroslav Klimos , Antonin Kucera

We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…

Computer Science and Game Theory · Computer Science 2018-10-29 Anisse Ismaili

Cooperative games provide a framework to study cooperation among self-interested agents. They offer a number of solution concepts describing how the outcome of the cooperation should be shared among the players. Unfortunately, computational…

Computer Science and Game Theory · Computer Science 2017-11-28 Ayumi Igarashi , Rani Izsak , Edith Elkind

It is well known that Sokoban is PSPACE-complete (Culberson 1998) and several of its variants are NP-hard (Demaine et al. 2003). In this paper we prove the NP-hardness of some variants of Sokoban where the warehouse keeper can only pull…

Computational Complexity · Computer Science 2010-08-18 Marcus Ritt