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Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

Machine Learning · Computer Science 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

Reachability and other path-based measures on temporal graphs can be used to understand spread of infection, information, and people in modelled systems. Due to delays and errors in reporting, temporal graphs derived from data are unlikely…

Discrete Mathematics · Computer Science 2025-05-23 Jessica Enright , Laura Larios-Jones , Kitty Meeks , William Pettersson

Boolean satisfiability (SAT) is a fundamental NP-complete problem with many applications, including automated planning and scheduling. To solve large instances, SAT solvers have to rely on heuristics, e.g., choosing a branching variable in…

Artificial Intelligence · Computer Science 2023-07-19 Mikhail Shirokikh , Ilya Shenbin , Anton Alekseev , Sergey Nikolenko

We consider a set of challenging sequential manipulation puzzles, where an agent has to interact with multiple movable objects and navigate narrow passages. Such settings are notoriously difficult for Task-and-Motion Planners, as they…

Robotics · Computer Science 2024-05-06 Svetlana Levit , Joaquim Ortiz-Haro , Marc Toussaint

Reasoning about object grasp affordances allows an autonomous agent to estimate the most suitable grasp to execute a task. While current approaches for estimating grasp affordances are effective, their prediction is driven by hypotheses on…

We survey graph reachability indexing techniques for efficient processing of graph reachability queries in two types of popular graph models: plain graphs and edge-labeled graphs. Reachability queries are Boolean in nature, determining…

Databases · Computer Science 2025-07-01 Chao Zhang , Angela Bonifati , M. Tamer Özsu

We study multi-strategies in multiplayer reachability games played on finite graphs. A multi-strategy prescribes a set of possible actions, instead of a single action as usual strategies: it represents a set of all strategies that are…

Computer Science and Game Theory · Computer Science 2024-11-21 Aline Goeminne , Benjamin Monmege

In the Multi-Agent Path Finding (MAPF) problem, the goal is to find non-colliding paths for agents in an environment, such that each agent reaches its goal from its initial location. In safety-critical applications, a human supervisor may…

Artificial Intelligence · Computer Science 2023-03-15 Justin Kottinger , Shaull Almagor , Morteza Lahijanian

Sequential decision making using Markov Decision Process underpins many realworld applications. Both model-based and model free methods have achieved strong results in these settings. However, real-world tasks must balance reward…

Machine Learning · Computer Science 2026-04-01 Janaka Chathuranga Brahmanage , Akshat Kumar

Many popular video games use pseudorandom number generators to create randomly distributed locations for game objects as highly unpredictable as possible. Some scenarios like game competition also need reproducible randomness, namely the…

Cryptography and Security · Computer Science 2024-03-05 Chenxiao Zhou

Various forms of sorting problems have been studied over the years. Recently, two kinds of sorting puzzle apps are popularized. In these puzzles, we are given a set of bins filled with colored units, balls or water, and some empty bins.…

Coordinating agents through hazardous environments, such as aid-delivering drones navigating conflict zones or field robots traversing deployment areas filled with obstacles, poses fundamental planning challenges. We introduce and analyze…

Computer Science and Game Theory · Computer Science 2026-03-20 Andrzej Kaczmarczyk , Šimon Schierreich , Nicholas Axel Tanujaya , Haifeng Xu

To solve tasks in new environments involving objects unseen during training, agents must reason over prior information about those objects and their relations. We introduce the Prior Knowledge Graph network, an architecture for combining…

Artificial Intelligence · Computer Science 2019-09-23 Varun Kumar Vijay , Abhinav Ganesh , Hanlin Tang , Arjun Bansal

We examine the problem of maximizing the reachability of a given source in temporal graphs that are given as the union of k temporal paths, i.e., every given path is a sequence of edges with strictly increasing labels that denote…

Data Structures and Algorithms · Computer Science 2026-05-13 Argyrios Deligkas , Michelle Döring , Eduard Eiben , George Skretas , Georg Tennigkeit

This paper introduces a novel reachability problem for the scenario involving two agents, where one agent follows another agent using a feedback strategy. The geometry of the reachable set for an agent, termed \emph{dependent reachable…

Systems and Control · Electrical Eng. & Systems 2026-03-09 Venkata Ramana Makkapati , Tulasi Ram Vechalapu , Vinodhini Comandur , Seth Hutchinson

We consider a Markov control model in discrete time with countable both state space and action space. Using the value function of a suitable long-run average reward problem, we study various reachability/controllability problems. First, we…

Optimization and Control · Mathematics 2024-06-05 Daniel Avila , Mauricio Junca

This paper studies the complexity of solving two classes of non-cooperative games in a distributed manner in which the players communicate with a set of system nodes over noisy communication channels. The complexity of solving each game…

Information Theory · Computer Science 2017-01-25 Ehsan Nekouei , Girish N. Nair , Tansu Alpcan , Robin J. Evans

The Stacker Crane Problem (SCP) is a variant of the Traveling Salesman Problem. In SCP, pairs of pickup and delivery points are designated on a graph, and a crane must visit these points to move objects from each pickup location to its…

Data Structures and Algorithms · Computer Science 2025-09-18 Yike Chen , Ke Shi , Chao Xu

We investigate the interrelation between graph searching games and games with imperfect information. As key consequence we obtain that parity games with bounded imperfect information can be solved in PTIME on graphs of bounded DAG-width…

Computer Science and Game Theory · Computer Science 2015-03-19 Bernd Puchala , Roman Rabinovich

With the recent surge of interest in using robotics and automation for civil purposes, providing safety and performance guarantees has become extremely important. In the past, differential games have been successfully used for the analysis…

Optimization and Control · Mathematics 2017-04-24 Mo Chen , Sylvia Herbert , Claire J. Tomlin
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