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We study game-theoretically secure protocols for the classical ordinal assignment problem (aka matching with one-sided preference), in which each player has a total preference order on items. To achieve the fairness notion of equal…

Computer Science and Game Theory · Computer Science 2023-04-27 T-H. Hubert Chan , Ting Wen , Hao Xie , Quan Xue

We prove that for every 3-player game with binary questions and answers and value $<1$, the value of the $n$-fold parallel repetition of the game decays polynomially fast to 0. That is, for every such game, there exists a constant $c>0$,…

Computational Complexity · Computer Science 2022-02-15 Uma Girish , Justin Holmgren , Kunal Mittal , Ran Raz , Wei Zhan

In the symmetric rendezvous search game played on Kn (the completely connected graph on n vertices) two players are initially placed at two distinct vertices (called locations). The game is played in discrete steps and at each step each…

Optimization and Control · Mathematics 2009-07-01 Richard Weber

Recent progress in computer vision-oriented neural network designs is mostly driven by capturing high-order neural interactions among inputs and features. And there emerged a variety of approaches to accomplish this, such as Transformers…

Machine Learning · Computer Science 2023-12-01 Chenhui Xu , Fuxun Yu , Zirui Xu , Chenchen Liu , Jinjun Xiong , Xiang Chen

Consider a strongly monotone game where the players' utility functions include a reward function and a linear term for each dimension, with coefficients that are controlled by the manager. Gradient play converges to a unique Nash…

Multiagent Systems · Computer Science 2026-02-25 Siddharth Chandak , Ilai Bistritz , Nicholas Bambos

This paper studies a scheduling problem in a parallel machine setting, where each machine must adhere to a predetermined fixed order for processing the jobs. Given $n$ jobs, each with processing times and deadlines, we aim to minimize the…

Data Structures and Algorithms · Computer Science 2025-05-16 Andre Berger , Arman Rouhani , Marc Schröder

A game starts with the empty graph on $n$ vertices, and two player alternate adding edges to the graph. Only moves which do not create a triangle are valid. The game ends when a maximal triangle-free graph is reached. The goal of one player…

Combinatorics · Mathematics 2014-09-30 Csaba Biró , Paul Horn , D. Jacob Wildstrom

This work explores three-player game training dynamics, under what conditions three-player games converge and the equilibria the converge on. In contrast to prior work, we examine a three-player game architecture in which all players…

Machine Learning · Computer Science 2022-08-16 Kenneth Christofferson , Fernando J. Yanez

There has been tremendous recent progress on equilibrium-finding algorithms for zero-sum imperfect-information extensive-form games, but there has been a puzzling gap between theory and practice. First-order methods have significantly…

Computer Science and Game Theory · Computer Science 2018-10-09 Christian Kroer , Gabriele Farina , Tuomas Sandholm

We investigate the problem of multi-agent coordination under rationality constraints. Specifically, role allocation, task assignment, resource allocation, etc. Inspired by human behavior, we propose a framework (CA^3NONY) that enables fast…

Multiagent Systems · Computer Science 2019-05-09 Panayiotis Danassis , Boi Faltings

We consider the problem of computing a maximal matching with a distributed algorithm in the presence of batch-dynamic changes to the graph topology. We assume that a graph of $n$ nodes is vertex-partitioned among $k$ players that…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-01-30 Minming Li , Peter Robinson , Xianbin Zhu

Population protocols are a model of distributed computing where $n$ agents, each a simple finite-state machine, interact in pairs to solve a common task against a (adversarial) interaction scheduler. This model was intensively studied in…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-19 Tom-Lukas Breitkopf , Julien Dallot , Antoine El-Hayek , Stefan Schmid

In the Contention Resolution problem $n$ parties each wish to have exclusive use of a shared resource for one unit of time. The problem has been studied since the early 1970s, under a variety of assumptions on feedback given to the parties,…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-13 Zixi Cai , Kuowen Chen , Shengquan Du , Tsvi Kopelowitz , Seth Pettie , Ben Plosk

The (Non-Preemptive) Throughput Maximization problem is a natural and fundamental scheduling problem. We are given $n$ jobs, where each job $j$ is characterized by a processing time and a time window, contained in a global interval $[0,T)$,…

Data Structures and Algorithms · Computer Science 2026-04-01 Alexander Armbruster , Fabrizio Grandoni , Antoine Tinguely , Andreas Wiese

Aligning large language models (LLMs) to serve users with heterogeneous and potentially conflicting preferences is a central challenge for personalized and trustworthy AI. We formalize an ideal notion of universal alignment through…

Machine Learning · Computer Science 2026-01-14 Yang Cai , Weiqiang Zheng

An ordered biclique partition of the complete graph $K_n$ on $n$ vertices is a collection of bicliques (i.e., complete bipartite graphs) such that (i) every edge of $K_n$ is covered by at least one and at most two bicliques in the…

Computational Complexity · Computer Science 2013-12-30 Manami Shigeta , Kazuyuki Amano

We study the maximum weight matching problem in the random-order semi-streaming model and in the robust communication model. Unlike many other sublinear models, in these two frameworks, there is a large gap between the guarantees of the…

Data Structures and Algorithms · Computer Science 2024-08-29 Diba Hashemi , Weronika Wrzos-Kaminska

Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers. We use this decomposition to construct a two-player game. Given a fixed integer $n$ and an initial decomposition of $n=n…

We show a new simple algorithm that solves the model-checking problem for recursion schemes: check whether the tree generated by a given higher-order recursion scheme is accepted by a given alternating parity automaton. The algorithm…

Logic in Computer Science · Computer Science 2021-05-06 Paweł Parys

We study the randomized query complexity of approximate Nash equilibria (ANE) in large games. We prove that, for some constant $\epsilon>0$, any randomized oracle algorithm that computes an $\epsilon$-ANE in a binary-action, $n$-player game…

Computer Science and Game Theory · Computer Science 2015-11-04 Xi Chen , Yu Cheng , Bo Tang