English

Well-Supported versus Approximate Nash Equilibria: Query Complexity of Large Games

Computer Science and Game Theory 2015-11-04 v1 Computational Complexity

Abstract

We study the randomized query complexity of approximate Nash equilibria (ANE) in large games. We prove that, for some constant ϵ>0\epsilon>0, any randomized oracle algorithm that computes an ϵ\epsilon-ANE in a binary-action, nn-player game must make 2Ω(n/logn)2^{\Omega(n/\log n)} payoff queries. For the stronger solution concept of well-supported Nash equilibria (WSNE), Babichenko previously gave an exponential 2Ω(n)2^{\Omega(n)} lower bound for the randomized query complexity of ϵ\epsilon-WSNE, for some constant ϵ>0\epsilon>0; the same lower bound was shown to hold for ϵ\epsilon-ANE, but only when ϵ=O(1/n)\epsilon=O(1/n). Our result answers an open problem posed by Hart and Nisan and Babichenko and is very close to the trivial upper bound of 2n2^n. Our proof relies on a generic reduction from the problem of finding an ϵ\epsilon-WSNE to the problem of finding an ϵ/(4α)\epsilon/(4\alpha)-ANE, in large games with α\alpha actions, which might be of independent interest.

Keywords

Cite

@article{arxiv.1511.00785,
  title  = {Well-Supported versus Approximate Nash Equilibria: Query Complexity of Large Games},
  author = {Xi Chen and Yu Cheng and Bo Tang},
  journal= {arXiv preprint arXiv:1511.00785},
  year   = {2015}
}

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10 pages