Related papers: An improved protocol for ExactlyN with more than 3…
Imagine we want to split a group of agents into teams in the most \emph{efficient} way, considering that each agent has their own preferences about their teammates. This scenario is modeled by the extensively studied \textsc{Coalition…
Correctness is an emergent property of systems where exposing error is cheaper than committing it. In dynamic, low-trust environments, autonomous AI agents benefit from delegating work to sub-agents, yet correctness cannot be assured…
We show that the rank of a depth-3 circuit (over any field) that is simple, minimal and zero is at most k^3\log d. The previous best rank bound known was 2^{O(k^2)}(\log d)^{k-2} by Dvir and Shpilka (STOC 2005). This almost resolves the…
We study the communication complexity and streaming complexity of approximating unweighted semi-matchings. A semi-matching in a bipartite graph G = (A, B, E), with n = |A|, is a subset of edges S that matches all A vertices to B vertices…
This paper revisits a fundamental distributed computing problem in the population protocol model. Provided $n$ agents each starting with an input color in $[k]$, the relative majority problem asks to find the predominant color. In the…
In 1981, Neil Immerman described a two-player game, which he called the "separability game" \cite{Immerman81}, that captures the number of quantifiers needed to describe a property in first-order logic. Immerman's paper laid the groundwork…
We consider the weighted $k$-set packing problem, in which we are given a collection of weighted sets, each with at most $k$ elements and must return a collection of pairwise disjoint sets with maximum total weight. For $k = 3$, this…
We revisit the problem of designing optimal, individually rational matching mechanisms (in a general sense, allowing for cycles in directed graphs), where each player --- who is associated with a subset of vertices --- matches as many of…
One important goal of black-box complexity theory is the development of complexity models allowing to derive meaningful lower bounds for whole classes of randomized search heuristics. Complementing classical runtime analysis, black-box…
In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies. The standard approach for designing agents for such settings is to compute or approximate a…
We study a problem related to coin flipping, coding theory, and noise sensitivity. Consider a source of truly random bits $x \in \bits^n$, and $k$ parties, who have noisy versions of the source bits $y^i \in \bits^n$, where for all $i$ and…
We study a sequential decision-making model where a set of items is repeatedly matched to the same set of agents over multiple rounds. The objective is to determine a sequence of matchings that either maximizes the utility of the least…
We revisit the majority problem in the population protocol communication model, as first studied by Angluin et al. (Distributed Computing 2008). We consider a more general version of this problem known as plurality consensus, which has…
We explore the use of FCNNs (Fully Connected Neural Networks) for designing end-to-end communication systems without taking any inspiration from existing classical communications models or error control coding. This work relies solely on…
We connect the problem of properly PAC learning decision trees to the parameterized Nearest Codeword Problem ($k$-NCP). Despite significant effort by the respective communities, algorithmic progress on both problems has been stuck: the…
Given a sequence $A$ of $n$ numbers and an integer (target) parameter $1\leq i\leq n$, the (exact) selection problem asks to find the $i$-th smallest element in $A$. An element is said to be $(i,j)$-mediocre if it is neither among the top…
In this paper, we study the class of games known as hidden-role games in which players are assigned privately to teams and are faced with the challenge of recognizing and cooperating with teammates. This model includes both popular…
We show a communication complexity lower bound for finding a correlated equilibrium of a two-player game. More precisely, we define a two-player $N \times N$ game called the 2-cycle game and show that the randomized communication complexity…
We introduce Robust Multi-Objective Decoding (RMOD), a novel inference-time algorithm that robustly aligns Large Language Models (LLMs) to multiple human objectives (e.g., instruction-following, helpfulness, safety) by maximizing the…
We study the one-way two-party communication complexity of Maximum Matching in the semi-robust setting where the edges of a maximum matching are randomly partitioned between Alice and Bob, but all remaining edges of the input graph are…