Related papers: An improved protocol for ExactlyN with more than 3…
We study two-player general sum repeated finite games where the rewards of each player are generated from an unknown distribution. Our aim is to find the egalitarian bargaining solution (EBS) for the repeated game, which can lead to much…
The notion of fault tolerant Nash equilibria has been introduced as a way of studying the robustness of Nash equilibria. Under this notion, a fixed number of players are allowed to exhibit faulty behavior in which they may deviate…
Deep neural networks (NN) have achieved great success in many applications. However, why do deep neural networks obtain good generalization at an over-parameterization regime is still unclear. To better understand deep NN, we establish the…
A population protocol can be viewed as a sequence of pairwise interactions of $n$ agents (nodes). During one interaction, two agents selected uniformly at random update their states by applying a specified deterministic transition function.…
We provide a non-explicit separation of the number-on-forehead communication complexity classes RP and NP when the number of players is up to \delta log(n) for any \delta<1. Recent lower bounds on Set-Disjointness [LS08,CA08] provide an…
In Feinstein and Rudloff (2023), it was shown that the set of Nash equilibria for any non-cooperative $N$ player game coincides with the set of Pareto optimal points of a certain vector optimization problem with non-convex ordering cone. To…
We present several novel encodings for cardinality constraints, which use fewer clauses than previous encodings and, more importantly, introduce new generally applicable techniques for constructing compact encodings. First, we present a CNF…
Consensus is one of the most thoroughly studied problems in distributed computing, yet there are still complexity gaps that have not been bridged for decades. In particular, in the classical message-passing setting with processes' crashes,…
Existing fixed-length feedback communication schemes are either specialized to particular channels (Schalkwijk--Kailath, Horstein), or apply to general channels but either have high coding complexity (block feedback schemes) or are…
The number of quantifiers needed to express first-order (FO) properties is captured by two-player combinatorial games called multi-structural games. We analyze these games on binary strings with an ordering relation, using a technique we…
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
Coordination in multiplayer games enables players to avoid the lose-lose outcome that often arises at Nash equilibria. However, designing a coordination mechanism typically requires the consideration of the joint actions of all players,…
We prove a near optimal round-communication tradeoff for the two-party quantum communication complexity of disjointness. For protocols with $r$ rounds, we prove a lower bound of $\tilde{\Omega}(n/r + r)$ on the communication required for…
We investigate the problem of equilibrium computation for "large" $n$-player games. Large games have a Lipschitz-type property that no single player's utility is greatly affected by any other individual player's actions. In this paper, we…
We study two basic graph parameters, the chromatic number and the orthogonal rank, in the context of classical and quantum exact communication complexity. In particular, we consider two types of communication problems that we call promise…
In the past three decades, deductive games have become interesting from the algorithmic point of view. Deductive games are two players zero sum games of imperfect information. The first player, called "codemaker", chooses a secret code and…
Correlation Clustering is a classic clustering objective arising in numerous machine learning and data mining applications. Given a graph $G=(V,E)$, the goal is to partition the vertex set into clusters so as to minimize the number of edges…
We study a fair division problem with indivisible items, namely the computation of maximin share allocations. Given a set of $n$ players, the maximin share of a single player is the best she can guarantee to herself, if she would partition…
Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…
Training Large Language Models (LLMs) for chain-of-thought reasoning presents a significant challenge: supervised fine-tuning on a single "golden" rationale hurts generalization as it penalizes equally valid alternatives, whereas…