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Designing efficient algorithms to find Nash equilibrium (NE) refinements in sequential games is of paramount importance in practice. Indeed, it is well known that the NE has several weaknesses, since it may prescribe to play sub-optimal…
We study the leader election problem in oriented ring networks under content-oblivious asynchronous message-passing systems, where an adversary may arbitrarily corrupt message contents. Frei et al. (DISC 2024) presented a uniform…
Constructing effective algorithms to converge to Nash Equilibrium (NE) is an important problem in algorithmic game theory. Prior research generally posits that the upper bound on the convergence rate for games is $O\left(T^{-1/2}\right)$.…
We study the complexity of computing or approximating refinements of Nash equilibrium for a given finite n-player extensive form game of perfect recall (EFGPR), where n >= 3. Our results apply to a number of well-studied refinements,…
We study shared randomness in the context of multi-party number-in-hand communication protocols in the simultaneous message passing model. We show that with three or more players, shared randomness exhibits new interesting properties that…
We show a near optimal direct-sum theorem for the two-party randomized communication complexity. Let $f\subseteq X \times Y\times Z$ be a relation, $\varepsilon> 0$ and $k$ be an integer. We show,…
We study the communication complexity of linear algebraic problems over finite fields in the multi-player message passing model, proving a number of tight lower bounds. Specifically, for a matrix which is distributed among a number of…
By far the most fruitful technique for showing lower bounds for the CONGEST model is reductions to two-party communication complexity. This technique has yielded nearly tight results for various fundamental problems such as distance…
We continue the study of the communication complexity of gap cycle counting problems. These problems have been introduced by Verbin and Yu [SODA 2011] and have found numerous applications in proving streaming lower bounds. In the noisy gap…
We study the $k$-edge connectivity problem on undirected graphs in the distributed sketching model, where we have $n$ nodes and a referee. Each node sends a single message to the referee based on its 1-hop neighborhood in the graph, and the…
We prove that computing the deterministic communication complexity of a Boolean function, given its truth table, is \textsf{NP}-complete in the standard protocol-tree-depth model, addressing a meta-complexity question raised by Yao in 1979.…
Solitude verification is arguably one of the simplest fundamental problems in distributed computing, where the goal is to verify that there is a unique contender in a network. This paper devises a quantum algorithm that exactly solves the…
We study nondeterministic multiparty quantum communication with a quantum generalization of broadcasts. We show that, with number-in-hand classical inputs, the communication complexity of a Boolean function in this communication model…
We fully determine the communication complexity of approximating matrix rank, over any finite field $\mathbb{F}$. We study the most general version of this problem, where $0\leq r<R\leq n$ are given integers, Alice and Bob's inputs are…
We investigate the problem of approximating the product $a^TBc$, where $a,c\in S^{n-1}$ and $B\in O_n$, in models of communication complexity and streaming algorithms. The worst meaningful approximation is to simply decide whether the…
Determining the space complexity of $x$-obstruction-free $k$-set agreement for $x\leq k$ is an open problem. In $x$-obstruction-free protocols, processes are required to return in executions where at most $x$ processes take steps. The best…
We consider leader election in clique networks, where $n$ nodes are connected by point-to-point communication links. For the synchronous clique under simultaneous wake-up, i.e., where all nodes start executing the algorithm in round $1$, we…
In their seminal paper that initiated the field of algorithmic mechanism design, \citet{NR99} studied the problem of designing strategyproof mechanisms for scheduling jobs on unrelated machines aiming to minimize the makespan. They provided…
A new channel coding approach was proposed in [1] for random multiple access communication over the discrete-time memoryless channel. The coding approach allows users to choose their communication rates independently without sharing the…
In increasingly different contexts, it happens that a human player has to interact with artificial players who make decisions following decision-making algorithms. How should the human player play against these algorithms to maximize his…