Related papers: An improved protocol for ExactlyN with more than 3…
We study the problem of finding optimal correlated equilibria of various sorts in extensive-form games: normal-form coarse correlated equilibrium (NFCCE), extensive-form coarse correlated equilibrium (EFCCE), and extensive-form correlated…
The proper equilibrium, introduced by Myerson (1978), is a classic refinement of the Nash equilibrium that has been referred to as the "mother of all refinements." For normal-form games, computing a proper equilibrium is known to be…
We show that randomization can lead to significant improvements for a few fundamental problems in distributed tracking. Our basis is the {\em count-tracking} problem, where there are $k$ players, each holding a counter $n_i$ that gets…
Noncooperative game-theoretic tools have been increasingly used to study many important resource allocation problems in communications, networking, smart grids, and portfolio optimization. In this paper, we consider a general class of…
We consider an asynchronous network of $n$ message-sending parties, up to $t$ of which are byzantine. We study approximate agreement, where the parties obtain approximately equal outputs in the convex hull of their inputs. In their seminal…
We present the first optimal randomized algorithm for constructing the order-$k$ Voronoi diagram of $n$ points in two dimensions. The expected running time is $O(n\log n + nk)$, which improves the previous, two-decades-old result of Ramos…
Cut games are among the most fundamental strategic games in algorithmic game theory. It is well-known that computing an exact pure Nash equilibrium in these games is PLS-hard, so research has focused on computing approximate equilibria. We…
In this paper, we study the fundamental open question of finding the optimal high-order algorithm for solving smooth convex minimization problems. Arjevani et al. (2019) established the lower bound $\Omega\left(\epsilon^{-2/(3p+1)}\right)$…
We give improved lower bounds for binary $3$-query locally correctable codes (3-LCCs) $C \colon \{0,1\}^k \rightarrow \{0,1\}^n$. Specifically, we prove: (1) If $C$ is a linear design 3-LCC, then $n \geq 2^{(1 - o(1))\sqrt{k} }$. A design…
In a multiparty message-passing model of communication, there are $k$ players. Each player has a private input, and they communicate by sending messages to one another over private channels. While this model has been used extensively in…
Quantum versus classical separation plays a central role in understanding the advantages of quantum computation. In this paper, we present the first exponential separation between quantum and bounded-error randomized communication…
We investigate the problem of designing optimal classifiers in the strategic classification setting, where the classification is part of a game in which players can modify their features to attain a favorable classification outcome (while…
We study the maximum matching problem in the random-order semi-streaming setting. In this problem, the edges of an arbitrary $n$-vertex graph $G=(V, E)$ arrive in a stream one by one and in a random order. The goal is to have a single pass…
Communication is a crucial ingredient in every kind of collaborative work. But what is the least possible amount of communication required for a given task? We formalize this question by introducing a new framework for distributed…
We initiate the study of a quantity that we call coordination complexity. In a distributed optimization problem, the information defining a problem instance is distributed among $n$ parties, who need to each choose an action, which jointly…
The phase-ordering problem of modern compilers has received a lot of attention from the research community over the years, yet remains largely unsolved. Various optimization sequences exposed to the user are manually designed by compiler…
The Counterfactual Regret Minimization (CFR) algorithm and its variants have enabled the development of pokerbots capable of beating the best human players in heads-up (1v1) cash games and competing with them in six-player formats. However,…
We prove new bounds on the quantum communication complexity of the disjointness and equality problems. For the case of exact and non-deterministic protocols we show that these complexities are all equal to n+1, the previous best lower bound…
Implicit neural networks, a.k.a., deep equilibrium networks, are a class of implicit-depth learning models where function evaluation is performed by solving a fixed point equation. They generalize classic feedforward models and are…
We focus on the problem of finding an optimal strategy for a team of two players that faces an opponent in an imperfect-information zero-sum extensive-form game. Team members are not allowed to communicate during play but can coordinate…