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We study the problem of finding optimal correlated equilibria of various sorts in extensive-form games: normal-form coarse correlated equilibrium (NFCCE), extensive-form coarse correlated equilibrium (EFCCE), and extensive-form correlated…

Computer Science and Game Theory · Computer Science 2025-01-28 Brian Zhang , Gabriele Farina , Andrea Celli , Tuomas Sandholm

The proper equilibrium, introduced by Myerson (1978), is a classic refinement of the Nash equilibrium that has been referred to as the "mother of all refinements." For normal-form games, computing a proper equilibrium is known to be…

Computer Science and Game Theory · Computer Science 2026-02-11 Brian Hu Zhang , Ioannis Anagnostides , Kiriaki Fragkia , Maria-Florina Balcan , Tuomas Sandholm

We show that randomization can lead to significant improvements for a few fundamental problems in distributed tracking. Our basis is the {\em count-tracking} problem, where there are $k$ players, each holding a counter $n_i$ that gets…

Data Structures and Algorithms · Computer Science 2011-12-05 Zengfeng Huang , Ke Yi , Qin Zhang

Noncooperative game-theoretic tools have been increasingly used to study many important resource allocation problems in communications, networking, smart grids, and portfolio optimization. In this paper, we consider a general class of…

Computer Science and Game Theory · Computer Science 2016-11-17 Gesualdo Scutari , Francisco Facchinei , Jong-Shi Pang , Daniel P. Palomar

We consider an asynchronous network of $n$ message-sending parties, up to $t$ of which are byzantine. We study approximate agreement, where the parties obtain approximately equal outputs in the convex hull of their inputs. In their seminal…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-01 Mose Mizrahi Erbes , Roger Wattenhofer

We present the first optimal randomized algorithm for constructing the order-$k$ Voronoi diagram of $n$ points in two dimensions. The expected running time is $O(n\log n + nk)$, which improves the previous, two-decades-old result of Ramos…

Computational Geometry · Computer Science 2023-10-25 Timothy M. Chan , Pingan Cheng , Da Wei Zheng

Cut games are among the most fundamental strategic games in algorithmic game theory. It is well-known that computing an exact pure Nash equilibrium in these games is PLS-hard, so research has focused on computing approximate equilibria. We…

Computer Science and Game Theory · Computer Science 2022-11-09 Ioannis Caragiannis , Zhile Jiang

In this paper, we study the fundamental open question of finding the optimal high-order algorithm for solving smooth convex minimization problems. Arjevani et al. (2019) established the lower bound $\Omega\left(\epsilon^{-2/(3p+1)}\right)$…

Optimization and Control · Mathematics 2022-05-20 Dmitry Kovalev , Alexander Gasnikov

We give improved lower bounds for binary $3$-query locally correctable codes (3-LCCs) $C \colon \{0,1\}^k \rightarrow \{0,1\}^n$. Specifically, we prove: (1) If $C$ is a linear design 3-LCC, then $n \geq 2^{(1 - o(1))\sqrt{k} }$. A design…

Computational Complexity · Computer Science 2024-10-29 Pravesh K. Kothari , Peter Manohar

In a multiparty message-passing model of communication, there are $k$ players. Each player has a private input, and they communicate by sending messages to one another over private channels. While this model has been used extensively in…

Data Structures and Algorithms · Computer Science 2013-05-22 Mark Braverman , Faith Ellen , Rotem Oshman , Toniann Pitassi , Vinod Vaikuntanathan

Quantum versus classical separation plays a central role in understanding the advantages of quantum computation. In this paper, we present the first exponential separation between quantum and bounded-error randomized communication…

Quantum Physics · Physics 2025-06-23 Guangxu Yang , Jiapeng Zhang

We investigate the problem of designing optimal classifiers in the strategic classification setting, where the classification is part of a game in which players can modify their features to attain a favorable classification outcome (while…

Machine Learning · Computer Science 2020-05-19 Mark Braverman , Sumegha Garg

We study the maximum matching problem in the random-order semi-streaming setting. In this problem, the edges of an arbitrary $n$-vertex graph $G=(V, E)$ arrive in a stream one by one and in a random order. The goal is to have a single pass…

Data Structures and Algorithms · Computer Science 2021-03-02 Sepehr Assadi , Soheil Behnezhad

Communication is a crucial ingredient in every kind of collaborative work. But what is the least possible amount of communication required for a given task? We formalize this question by introducing a new framework for distributed…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-19 Yehuda Afek , Yakov Babichenko , Uriel Feige , Eli Gafni , Nati Linial , Benny Sudakov

We initiate the study of a quantity that we call coordination complexity. In a distributed optimization problem, the information defining a problem instance is distributed among $n$ parties, who need to each choose an action, which jointly…

Data Structures and Algorithms · Computer Science 2016-01-06 Rachel Cummings , Katrina Ligett , Jaikumar Radhakrishnan , Aaron Roth , Zhiwei Steven Wu

The phase-ordering problem of modern compilers has received a lot of attention from the research community over the years, yet remains largely unsolved. Various optimization sequences exposed to the user are manually designed by compiler…

Machine Learning · Computer Science 2020-10-19 Rahim Mammadli , Ali Jannesari , Felix Wolf

The Counterfactual Regret Minimization (CFR) algorithm and its variants have enabled the development of pokerbots capable of beating the best human players in heads-up (1v1) cash games and competing with them in six-player formats. However,…

Machine Learning · Computer Science 2026-02-24 Narada Maugin , Tristan Cazenave

We prove new bounds on the quantum communication complexity of the disjointness and equality problems. For the case of exact and non-deterministic protocols we show that these complexities are all equal to n+1, the previous best lower bound…

Quantum Physics · Physics 2017-01-03 Peter Hoyer , Ronald de Wolf

Implicit neural networks, a.k.a., deep equilibrium networks, are a class of implicit-depth learning models where function evaluation is performed by solving a fixed point equation. They generalize classic feedforward models and are…

Machine Learning · Computer Science 2022-01-27 Saber Jafarpour , Alexander Davydov , Anton V. Proskurnikov , Francesco Bullo

We focus on the problem of finding an optimal strategy for a team of two players that faces an opponent in an imperfect-information zero-sum extensive-form game. Team members are not allowed to communicate during play but can coordinate…

Computer Science and Game Theory · Computer Science 2020-09-22 Gabriele Farina , Andrea Celli , Nicola Gatti , Tuomas Sandholm