Related papers: An improved protocol for ExactlyN with more than 3…
In this paper we study the two player randomized communication complexity of the sparse set disjointness and the exists-equal problems and give matching lower and upper bounds (up to constant factors) for any number of rounds for both of…
We consider the \emph{exact plurality consensus} problem for \emph{population protocols}. Here, $n$ anonymous agents start each with one of $k$ opinions. Their goal is to agree on the initially most frequent opinion (the \emph{plurality…
We study the maximum $k$-set coverage problem in the following distributed setting. A collection of sets $S_1,\ldots,S_m$ over a universe $[n]$ is partitioned across $p$ machines and the goal is to find $k$ sets whose union covers the most…
This paper targets to a novel but practical recommendation problem named exact-K recommendation. It is different from traditional top-K recommendation, as it focuses more on (constrained) combinatorial optimization which will optimize to…
We investigate the randomized and quantum communication complexities of the well-studied Equality function with small error probability $\epsilon$, getting optimal constant factors in the leading terms in a number of different models. In…
The no-(k+1)-in line problem seeks the maximum number of points that can be selected from an $n \times n$ square lattice such that no $k+1$ of them are collinear. The problem was first posed more than $100$ years ago for the special case…
Mastermind is famous two-players game. The first player (codemaker) chooses a secret code which the second player (codebreaker) is supposed to crack within a minimum number of code guesses (queries). Therefore, codemaker's duty is to help…
As practitioners seek to surpass the current reliability and quality frontier of monolithic models, Compound AI Systems consisting of many language model inference calls are increasingly employed. In this work, we construct systems, which…
Three-player Number On the Forehead communication may be thought of as a three-player Number In the Hand promise model, in which each player is given the inputs that are supposedly on the other two players' heads, and promised that they are…
We consider the problem of resolving contention in communication networks with selfish users. In a \textit{contention game} each of $n \geq 2$ identical players has a single information packet that she wants to transmit using one of $k \geq…
The main conceptual contribution of this paper is investigating quantum multiparty communication complexity in the setting where communication is \emph{oblivious}. This requirement, which to our knowledge is satisfied by all quantum…
In this paper we explore fundamental problems in randomized communication complexity such as computing Set Intersection on sets of size $k$ and Equality Testing between vectors of length $k$. Sa\u{g}lam and Tardos and Brody et al. showed…
We explore multi-round quantum memoryless communication protocols. These are restricted version of multi-round quantum communication protocols. The "memoryless" term means that players forget history from previous rounds, and their behavior…
In a $k$-party communication problem, the $k$ players with inputs $x_1, x_2, \ldots, x_k$, respectively, want to evaluate a function $f(x_1, x_2, \ldots, x_k)$ using as little communication as possible. We consider the message-passing…
We study two-player inclusion games played over word-generating higher-order recursion schemes. While inclusion checks are known to capture verification problems, two-player games generalize this relationship to program synthesis. In such…
Since the 1960s Mastermind has been studied for the combinatorial and information theoretical interest the game has to offer. Many results have been discovered starting with Erd\H{o}s and R\'enyi determining the optimal number of queries…
We study the message complexity of leader election in synchronous networks of diameter two. Our main contribution is a refined analysis of the randomized algorithm proposed by Chatterjee et al. [DC, 2020]. In their work, the authors…
In the coordinator model of communication with $s$ servers, given an arbitrary non-negative function $f$, we study the problem of approximating the sum $\sum_{i \in [n]}f(x_i)$ up to a $1 \pm \varepsilon$ factor. Here the vector $x \in R^n$…
We show that disjointness requires randomized communication Omega(n^{1/(k+1)}/2^{2^k}) in the general k-party number-on-the-forehead model of complexity. The previous best lower bound for k >= 3 was log(n)/(k-1). Our results give a…
The multiplayer promise set disjointness is one of the most widely used problems from communication complexity in applications. In this problem there are $k$ players with subsets $S^1, \ldots, S^k$, each drawn from $\{1, 2, \ldots, n\}$,…