Related papers: Cops and Robbers on 1-Planar Graphs
In this paper, we study different variants of the Cops-and-Robber game with respect to cop- and robber\-/monotonicity. We study a visible and invisible robber and variants where the robber is lazy, thus can only move when the cops announce…
We investigate the computational complexity of deciding whether k cops can capture a robber on a graph G. In 1995, Goldstein and Reingold conjectured that the problem is EXPTIME-complete when both G and k are part of the input; we prove…
In this paper, we answer two open problems from [Breen et al., Throttling for the game of Cops and Robbers on graphs, Discrete Math., 341 (2018) 2418-2430]. The throttling number $th_c(G)$ of a graph $G$ is the minimum possible value of $k…
In this note, we prove that all cop-win graphs G in the game in which the robber and the cop move at different speeds s and s' with s'<s, are \delta-hyperbolic with \delta=O(s^2). We also show that the dependency between \delta and s is…
A 1-planar graph is a graph which has a drawing on the plane such that each edge is crossed at most once. If a 1-planar graph is drawn in that way, the drawing is called a {\it 1-plane graph}. A graph is maximal 1-plane (or 1-planar) if no…
Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of $r$ revolutionaries tries to hold an unguarded meeting consisting of $m$…
In 2019, Sivaraman conjectured that every $P_k$-free graph has cop number at most $k-3$. In the same year, Liu proved this conjecture for $(P_k,\text{claw})$-free graphs. Recently Chudnovsky, Norin, Seymour, and Turcotte proved this…
We discuss winning possibilities of players in various variants of cops and robber game played on large random graphs, a testbed for various kinds of network queries, search problems in particular. We explore the use of logic frameworks to…
We study the zero-visibility cops and robbers game, where the robber is invisible to the cops until they are caught. This differs from the classic game where full information about the robber's location is known at any time. A previously…
A graph is $1$-planar, if it can be drawn in the plane such that there is at most one crossing on every edge. It is known, that $1$-planar graphs have at most $4n-8$ edges. We prove the following odd-even generalization. If a graph can be…
We study the localization number of incidence graphs of designs. In the localization game played on a graph, the cops attempt to determine the location of an invisible robber via distance probes. The localization number of a graph $G$,…
We propose a definition of generalized Cops and Robbers games where there are two players, the Pursuer and the Evader, who each move via prescribed rules. If the Pursuer can ensure that the game enters into a fixed set of final positions,…
We show that the cop number of any graph on 18 or fewer vertices is at most 3. This answers a question posed by Andreae in 1986, as well as more recently by Baird et al. We also find all 3-cop-win graphs on 11 vertices, narrow down the…
A gambler moves on the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. A cop pursues the gambler on the graph, only being able to move between adjacent vertices. What is the expected number of…
The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…
A graph is beyond-planar if it can be drawn in the plane with a specific restriction on crossings. Several types of beyond-planar graphs have been investigated, such as k-planar if every edge is crossed at most k times and RAC if edges can…
We study the 1-planar, quasi-planar, and fan-planar crossing number in comparison to the (unrestricted) crossing number of graphs. We prove that there are $n$-vertex 1-planar (quasi-planar, fan-planar) graphs such that any 1-planar…
We prove that every connected $P_5$-free graph has cop number at most two, solving a conjecture of Sivaraman. In order to do so, we first prove that every connected $P_5$-free graph $G$ with independence number at least three contains a…
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The "classic" CR version is a perfect information game: the cops' (pursuer's) location is always known…
We consider a new probabilistic graph searching game played on graphs, inspired by the familiar game of Cops and Robbers. In Zombies and Survivors, a set of zombies attempts to eat a lone survivor loose on a given graph. The zombies…