Related papers: Cops and Robbers on 1-Planar Graphs
We consider a variation of a cops and robbers game in which the cop---here referred to as "hunter"---is not constrained by the graph but must play in the dark against a "mole." We characterize the graphs---which we will call…
We show that if $\{G_n\}_{n\geq 1}$ is a sequence of graphs of order $n$ with bounded maximum degree and isoperimetric function $\Phi(G_n,n^{1-\alpha})$ bounded away from $0$ as $n\rightarrow \infty$, then the cop number of $G_n$ is at most…
We present two efficient algorithms that compute the optimal strategy for cop in the game of Cop v.s. Gambler where the gambler's strategy is not optimal but known to the cop. The first algorithm is analogous to Bellman-Ford algorithm for…
A graph is 1-planar if it can be drawn on the plane so that each edge is crossed by no more than one other edge (and any pair of crossing edges cross only once). A non-1-planar graph $G$ is minimal if the graph $G-e$ is 1-planar for every…
Given an n-vertex graph G, a drawing of G in the plane is a mapping of its vertices into points of the plane, and its edges into continuous curves, connecting the images of their endpoints. A crossing in such a drawing is a point where two…
The deduction game may be thought of as a variant on the classical game of cops and robber in which the cops (searchers) aim to capture an invisible robber (evader); each cop is allowed to move at most once, and cops situated on different…
We show that the cop number of directed and undirected Cayley graphs on abelian groups has an upper bound of the form of $O(\sqrt{n})$, where $n$ is the number of vertices, by introducing a refined inductive method. With our method, we…
Graph drawing beyond planarity focuses on drawings of high visual quality for non-planar graphs which are characterized by certain forbidden edge configurations. A natural criterion for the quality of a drawing is the number of edge…
The study of nonplanar drawings of graphs with restricted crossing configurations is a well-established topic in graph drawing, often referred to as beyond-planar graph drawing. One of the most studied types of drawings in this area are the…
A cop tries to capture a robber in a topological space $X$ being unable to see him. For which spaces $X$ does the cop have a strategy which allows him to capture the robber independently of his efforts to escape? In other words, when is…
Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…
The interval number of a graph $G$ is the minimum $k$ such that one can assign to each vertex of $G$ a union of $k$ intervals on the real line, such that $G$ is the intersection graph of these sets, i.e., two vertices are adjacent in $G$ if…
There is a graph reduction system so that every optimal 1-planar graph can be reduced to an irreducible extended wheel graph, provided the reductions are applied such that the given graph class is preserved. A graph is optimal 1-planar if…
We adapt the Gy\'{a}rf\'{a}s path argument to prove that $t-2$ cops can capture a robber, in at most $t-1$ moves, in the game of cops and robbers played in a graph that does not contain the $t$-vertex path as an induced subgraph.
We establish a lower bound for the cop number of graphs of high girth in terms of the minimum degree, and more generally, in terms of a certain growth condition. We show, in particular, that the cop number of any graph with girth $g$ and…
A graph with n vertices is 1-planar if it can be drawn in the plane such that each edge is crossed at most once, and is optimal if it has the maximum of 4n-8 edges. We show that optimal 1-planar graphs can be recognized in linear time. Our…
We consider a pursuit-evasion game that describes the process of extinguishing a fire burning on the nodes of an undirected graph. We denote the minimum number of firefighters required by ffn(G) and provide almost sharp bounds to this graph…
We introduce a new game played on graphs, ``Agents and Adversary". This game is reminiscent of ``Cops and Robbers" but has some fundamental differences. We classify infinite families of graphs as Agents-win and Adversary-win. We then define…
The definition of $1$-planar graphs naturally extends graph planarity, namely a graph is $1$-planar if it can be drawn in the plane with at most one crossing per edge. Unfortunately, while testing graph planarity is solvable in linear time,…
We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at…