English

On the computational complexity of a game of cops and robbers

Computational Complexity 2012-12-19 v2

Abstract

We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at the same speed. The players are allowed to pick their starting positions at the first move. The question of the computational complexity of deciding this game was raised in the '90s by Goldstein and Reingold. We prove that the game is hard for PSPACE.

Keywords

Cite

@article{arxiv.1202.6043,
  title  = {On the computational complexity of a game of cops and robbers},
  author = {Marcello Mamino},
  journal= {arXiv preprint arXiv:1202.6043},
  year   = {2012}
}

Comments

15 pages, 2 figures. Final accepted version, to be published in Theoretical Computer Science