A Covering Pursuit Game
Abstract
In the `Covering' pursuit game on a graph, a robber and a set of cops play alternately, with the cops each moving to an adjacent vertex (or not moving) and the robber moving to a vertex at distance at most 2 from his current vertex. The aim of the cops is to ensure that, after every one of their turns, there is a cop at the same vertex as the robber. How few cops are needed? Our main aim in this paper is to consider this problem for the two-dimensional grid . Bollob\'{a}s and Leader asked if the number of cops needed is . We answer this question by showing that cops suffice. We also consider some applications. In particular we study the game `Catching a Fast Robber', concerning the number of cops needed to catch a fast robber of speed on the two-dimensional grid . We improve the bounds proved by Balister, Bollob\'{a}s, Narayanan and Shaw for this game.
Keywords
Cite
@article{arxiv.2504.14265,
title = {A Covering Pursuit Game},
author = {Benjamin Gillott},
journal= {arXiv preprint arXiv:2504.14265},
year = {2025}
}
Comments
18 pages