English

A Covering Pursuit Game

Combinatorics 2025-04-22 v1

Abstract

In the `Covering' pursuit game on a graph, a robber and a set of cops play alternately, with the cops each moving to an adjacent vertex (or not moving) and the robber moving to a vertex at distance at most 2 from his current vertex. The aim of the cops is to ensure that, after every one of their turns, there is a cop at the same vertex as the robber. How few cops are needed? Our main aim in this paper is to consider this problem for the two-dimensional grid [n]2[n]^2. Bollob\'{a}s and Leader asked if the number of cops needed is o(n2)o(n^2). We answer this question by showing that n1.999n^{1.999} cops suffice. We also consider some applications. In particular we study the game `Catching a Fast Robber', concerning the number of cops needed to catch a fast robber of speed ss on the two-dimensional grid [n]2[n]^2. We improve the bounds proved by Balister, Bollob\'{a}s, Narayanan and Shaw for this game.

Keywords

Cite

@article{arxiv.2504.14265,
  title  = {A Covering Pursuit Game},
  author = {Benjamin Gillott},
  journal= {arXiv preprint arXiv:2504.14265},
  year   = {2025}
}

Comments

18 pages

R2 v1 2026-06-28T23:04:12.338Z