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Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

Machine Learning · Statistics 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

Multimodal data pervades various domains, including healthcare, social media, and transportation, where multimodal graphs play a pivotal role. Machine learning on multimodal graphs, referred to as multimodal graph learning (MGL), is…

Machine Learning · Computer Science 2024-02-09 Ciyuan Peng , Jiayuan He , Feng Xia

Esports has rapidly emerged as a global phenomenon with an ever-expanding audience via platforms, like YouTube. Due to the inherent complexity nature of the game, it is challenging for newcomers to comprehend what the event entails. The…

Computation and Language · Computer Science 2024-06-14 Thye Shan Ng , Feiqi Cao , Soyeon Caren Han

Many applications benefit from sampling algorithms where a small number of well chosen samples are used to generalize different properties of a large dataset. In this paper, we use diverse sampling for streaming video summarization. Several…

Computer Vision and Pattern Recognition · Computer Science 2016-11-01 Rushil Anirudh , Ahnaf Masroor , Pavan Turaga

The relevant features for a machine learning task may arrive as one or more continuous streams of data. Serving machine learning models over streams of data creates a number of interesting systems challenges in managing data routing,…

Databases · Computer Science 2024-02-26 Ted Shaowang , Sanjay Krishnan

Devising intelligent agents able to live in an environment and learn by observing the surroundings is a longstanding goal of Artificial Intelligence. From a bare Machine Learning perspective, challenges arise when the agent is prevented…

Computer Vision and Pattern Recognition · Computer Science 2022-04-27 Matteo Tiezzi , Simone Marullo , Lapo Faggi , Enrico Meloni , Alessandro Betti , Stefano Melacci

We formulate tracking as an online decision-making process, where a tracking agent must follow an object despite ambiguous image frames and a limited computational budget. Crucially, the agent must decide where to look in the upcoming…

Computer Vision and Pattern Recognition · Computer Science 2017-07-18 James Steven Supancic , Deva Ramanan

In recent years, multi-modal machine translation has attracted significant interest in both academia and industry due to its superior performance. It takes both textual and visual modalities as inputs, leveraging visual context to tackle…

Computation and Language · Computer Science 2024-05-24 Huangjun Shen , Liangying Shao , Wenbo Li , Zhibin Lan , Zhanyu Liu , Jinsong Su

Processing data streams arriving at high speed requires the development of models that can provide fast and accurate predictions. Although deep neural networks are the state-of-the-art for many machine learning tasks, their performance in…

Machine Learning · Computer Science 2020-04-07 Pedro Lara-Benítez , Manuel Carranza-García , Francisco Martínez-Álvarez , José C. Riquelme

Predicting the popularity of online videos is important for video streaming content providers. This is a challenging problem because of the following two reasons. First, the problem is both "wide" and "deep". That is, it not only depends on…

Machine Learning · Computer Science 2017-12-01 Yue Mao , Yi Shen , Gang Qin , Longjun Cai

The performance of machine learning model can be further improved if contextual cues are provided as input along with base features that are directly related to an inference task. In offline learning, one can inspect historical training…

Machine Learning · Computer Science 2019-10-21 Kin Gwn Lore , Kishore K. Reddy

Online learning represents an important family of machine learning algorithms, in which a learner attempts to resolve an online prediction (or any type of decision-making) task by learning a model/hypothesis from a sequence of data…

Machine Learning · Computer Science 2018-10-23 Steven C. H. Hoi , Doyen Sahoo , Jing Lu , Peilin Zhao

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

Benefiting from the advancements in large language models and cross-modal alignment, existing multi-modal video understanding methods have achieved prominent performance in offline scenario. However, online video streams, as one of the most…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Haoji Zhang , Yiqin Wang , Yansong Tang , Yong Liu , Jiashi Feng , Jifeng Dai , Xiaojie Jin

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Daniele Rege Cambrin , Gabriele Scaffidi Militone , Luca Colomba , Giovanni Malnati , Daniele Apiletti , Paolo Garza

Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Vishal Batchu , Varshit Battu , Murali Krishna Reddy , Radhika Mamidi

An ideal model for dense video captioning -- predicting captions localized temporally in a video -- should be able to handle long input videos, predict rich, detailed textual descriptions, and be able to produce outputs before processing…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Xingyi Zhou , Anurag Arnab , Shyamal Buch , Shen Yan , Austin Myers , Xuehan Xiong , Arsha Nagrani , Cordelia Schmid

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

Event perception tasks such as recognizing and localizing actions in streaming videos are essential for scaling to real-world application contexts. We tackle the problem of learning actor-centered representations through the notion of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Sathyanarayanan N. Aakur , Sudeep Sarkar