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The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though…

Artificial Intelligence · Computer Science 2025-10-23 Silvia García-Méndez , Francisco de Arriba-Pérez

The multimedia content and streaming are a major means of information exchange in the modern era and there is an increasing demand for such services. This coupled with the advancement of future wireless networks B5G/6G and the proliferation…

Multimedia · Computer Science 2024-11-26 Monalisa Ghosh , Chetna Singhal

In the last years, automatic classification of variable stars has received substantial attention. Using machine learning techniques for this task has proven to be quite useful. Typically, machine learning classifiers used for this task…

Instrumentation and Methods for Astrophysics · Physics 2020-01-08 Lukas Zorich , Karim Pichara , Pavlos Protopapas

Modeling the strategic behavior of agents in a real-world multi-agent system using existing state-of-the-art computational game-theoretic tools can be a daunting task, especially when only the actions taken by the agents can be observed.…

Computer Science and Game Theory · Computer Science 2025-01-20 Boshen Wang , Luis E. Ortiz

Multimodal large language models (MLLMs) have shown strong performance on offline video understanding, but most are limited to offline inference or have weak online reasoning, making multi-turn interaction over continuously arriving video…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Lu Wang , Zhuoran Jin , Yupu Hao , Yubo Chen , Kang Liu , Yulong Ao , Jun Zhao

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

Artificial Intelligence · Computer Science 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

Since multimedia streaming has become very popular research topic in the recent years, this paper surveys the state of art techniques introduced for multimedia multicasting over mobile networks. In this paper, we give an overview of…

Networking and Internet Architecture · Computer Science 2017-07-04 Mohammad Hosseini

Motivated by the growing amount of publicly available video data on online streaming services and an increased interest in applications that analyze continuous video streams such as autonomous driving, this technical report provides a…

Computer Vision and Pattern Recognition · Computer Science 2021-01-11 Becky Mashaido

Omni-proactive streaming video understanding, i.e., autonomously deciding when to speak and what to say from continuous audio-visual streams, is an emerging capability of omni-modal large language models. Existing benchmarks fall short in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Ruixiang Zhao , Jie Yang , Zijie Xin , Tianyi Wang , Fengyun Rao , Jing LYU , Xirong Li

Lifelong learning or continual learning is the problem of training an AI agent continuously while also preventing it from forgetting its previously acquired knowledge. Streaming lifelong learning is a challenging setting of lifelong…

Machine Learning · Computer Science 2024-02-20 Soumya Banerjee , Vinay K. Verma , Avideep Mukherjee , Deepak Gupta , Vinay P. Namboodiri , Piyush Rai

In this work we present an overview of statistical learning, followed by a survey of robust streaming techniques and challenges, culminating in several rigorous results proving the relationship that we motivate and hint at throughout the…

Machine Learning · Computer Science 2023-12-05 Evan Dogariu , Jiatong Yu

Online continual learning aims to get closer to a live learning experience by learning directly on a stream of data with temporally shifting distribution and by storing a minimum amount of data from that stream. In this empirical…

One of the challenges in deploying a machine learning model is that the model's performance degrades as the operating environment changes. To maintain the performance, streaming active learning is used, in which the model is retrained by…

Machine Learning · Computer Science 2023-12-18 Shota Horiguchi , Kota Dohi , Yohei Kawaguchi

The rapid development of Multimodal Large Language Models (MLLMs) has expanded their capabilities from image comprehension to video understanding. However, most of these MLLMs focus primarily on offline video comprehension, necessitating…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Junming Lin , Zheng Fang , Chi Chen , Zihao Wan , Fuwen Luo , Peng Li , Yang Liu , Maosong Sun

In streaming Reinforcement Learning (RL), transitions are observed and discarded immediately after a single update. While this minimizes resource usage for on-device applications, it makes agents notoriously sample-inefficient, since…

Machine Learning · Computer Science 2026-02-11 Nilaksh , Antoine Clavaud , Mathieu Reymond , François Rivest , Sarath Chandar

When an agent acquires new information, ideally it would immediately be capable of using that information to understand its environment. This is not possible using conventional deep neural networks, which suffer from catastrophic forgetting…

Machine Learning · Computer Science 2020-04-20 Tyler L. Hayes , Christopher Kanan

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Despite the recent progress in deep learning, most approaches still go for a silo-like solution, focusing on learning each task in isolation: training a separate neural network for each individual task. Many real-world problems, however,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Simon Vandenhende

Multimodal learning, a rapidly evolving field in artificial intelligence, seeks to construct more versatile and robust systems by integrating and analyzing diverse types of data, including text, images, audio, and video. Inspired by the…

Artificial Intelligence · Computer Science 2024-12-24 Priyaranjan Pattnayak , Hitesh Laxmichand Patel , Bhargava Kumar , Amit Agarwal , Ishan Banerjee , Srikant Panda , Tejaswini Kumar

Video game genre classification based on its cover and textual description would be utterly beneficial to many modern identification, collocation, and retrieval systems. At the same time, it is also an extremely challenging task due to the…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Yuhang Jiang , Lukun Zheng