Related papers: Multi-Modal Machine Learning for Assessing Gaming …
Recently, considerable research attention has been paid to network embedding, a popular approach to construct feature vectors of vertices. Due to the curse of dimensionality and sparsity in graphical datasets, this approach has become…
Continual learning, the setting where a learning agent is faced with a never ending stream of data, continues to be a great challenge for modern machine learning systems. In particular the online or "single-pass through the data" setting…
The commencement of the decade brought along with it a grave pandemic and in response the movement of education forums predominantly into the online world. With a surge in the usage of online video conferencing platforms and tools to better…
The ability to dynamically adapt neural networks to newly-available data without performance deterioration would revolutionize deep learning applications. Streaming learning (i.e., learning from one data example at a time) has the potential…
In this paper, a high-speed online neural network classifier based on extreme learning machines for multi-label classification is proposed. In multi-label classification, each of the input data sample belongs to one or more than one of the…
Humans can incrementally learn to do new visual detection tasks, which is a huge challenge for today's computer vision systems. Incrementally trained deep learning models lack backwards transfer to previously seen classes and suffer from a…
Billions of live-streaming viewers share their opinions on scenes they are watching in real-time and interact with the event, commentators as well as other viewers via text comments. Thus, there is necessary to explore viewers' comments…
While streaming omni-video understanding demands continuous perception and proactive, real-time interaction, this crucial area remains largely under-explored. Current omni-modal methods are inherently designed for offline settings, limiting…
We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…
Continual learning in online scenario aims to learn a sequence of new tasks from data stream using each data only once for training, which is more realistic than in offline mode assuming data from new task are all available. However, this…
This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual…
Analyzing and evaluating students' progress in any learning environment is stressful and time consuming if done using traditional analysis methods. This is further exasperated by the increasing number of students due to the shift of focus…
Deep Learning has implemented a wide range of applications and has become increasingly popular in recent years. The goal of multimodal deep learning is to create models that can process and link information using various modalities. Despite…
Continual learning aims to learn knowledge of tasks observed in sequential time steps while mitigating the forgetting of previously learned knowledge. Existing methods were designed to learn a single modality (e.g., image) over time, which…
In this paper, we present a vision for a new generation of multimodal streaming systems that embed MLLMs as first-class operators, enabling real-time query processing across multiple modalities. Achieving this is non-trivial: while recent…
We consider the problem of assessing the changing performance levels of individual students as they go through online courses. This student performance (SP) modeling problem is a critical step for building adaptive online teaching systems.…
Online learning is a powerful tool for analyzing iterative algorithms. However, the classic adversarial setup sometimes fails to capture certain regularity in online problems in practice. Motivated by this, we establish a new setup, called…
Quality control is a key activity performed by manufacturing companies to verify product conformance to the requirements and specifications. Standardized quality control ensures that all the products are evaluated under the same criteria.…
Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…
People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these…