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In the marketing field, understanding consumer heterogeneity, which is the internal or psychological difference among consumers that cannot be captured by behavioral logs, has long been a critical challenge. However, a number of consumers…

Computational Engineering, Finance, and Science · Computer Science 2024-01-23 Junichiro Niimi

We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game),…

Computer Vision and Pattern Recognition · Computer Science 2018-07-26 Charles Ringer , Mihalis A. Nicolaou

In this paper, we introduce a new problem, Online-MMSI, where the model must perform multimodal social interaction understanding (MMSI) using only historical information. Given a recorded video and a multi-party dialogue, the AI assistant…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Xinpeng Li , Shijian Deng , Bolin Lai , Weiguo Pian , James M. Rehg , Yapeng Tian

An unsupervised online streaming model is considered where samples arrive in an online fashion over $T$ slots. There are $M$ classifiers, whose confusion matrices are unknown a priori. In each slot, at most one sample can be labeled by any…

Machine Learning · Computer Science 2021-12-06 R. Vaze , Santanu Rathod

Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global…

Artificial Intelligence · Computer Science 2020-08-13 Yilei Zeng , Deren Lei , Beichen Li , Gangrong Jiang , Emilio Ferrara , Michael Zyda

In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem…

Artificial Intelligence · Computer Science 2021-07-30 Stefanos Antaris , Dimitrios Rafailidis , Sarunas Girdzijauskas

Action scene understanding in soccer is a challenging task due to the complex and dynamic nature of the game, as well as the interactions between players. This article provides a comprehensive overview of this task divided into action…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Karolina Seweryn , Anna Wróblewska , Szymon Łukasik

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

Artificial Intelligence · Computer Science 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

Proactive streaming video understanding requires models to continuously process video streams and decide when to respond, rather than merely what to respond. This naturally introduces a decision-making problem under partial observations,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Ao Li , Zihan Xiao , Zihao Yue , Boshen Xu , Linli Yao , Jiaze Li , Pei Fu , Jianzhong Ju , Jian Luan , Qin Jin

Informal learning on the Web using search engines as well as more structured learning on MOOC platforms have become very popular in recent years. As a result of the vast amount of available learning resources, intelligent retrieval and…

Information Retrieval · Computer Science 2022-12-14 Christian Otto , Markos Stamatakis , Anett Hoppe , Ralph Ewerth

In this work, we address the problem of learning an ensemble of specialist networks using multimodal data, while considering the realistic and challenging scenario of possible missing modalities at test time. Our goal is to leverage the…

Computer Vision and Pattern Recognition · Computer Science 2019-12-24 Nuno C. Garcia , Sarah Adel Bargal , Vitaly Ablavsky , Pietro Morerio , Vittorio Murino , Stan Sclaroff

We explore a class of stochastic multiplayer games where each player in the game aims to optimize its objective under uncertainty and adheres to some expectation constraints. The study employs an offline learning paradigm, leveraging a…

Optimization and Control · Mathematics 2025-09-09 Yuanhanqing Huang , Jianghai Hu

Multimedia streaming accounts for the majority of traffic in today's internet. Mechanisms like adaptive bitrate streaming control the bitrate of a stream based on the estimated bandwidth, ideally resulting in smooth playback and a good…

Multiagent Systems · Computer Science 2024-10-29 Jannis Weil , Jonas Ringsdorf , Julian Barthel , Yi-Ping Phoebe Chen , Tobias Meuser

eSports is the rapidly developing multidisciplinary domain. However, research and experimentation in eSports are in the infancy. In this work, we propose a smart chair platform - an unobtrusive approach to the collection of data on the…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Smerdov , Anastasia Kiskun , Rostislav Shaniiazov , Andrey Somov , Evgeny Burnaev

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

The Quality of Experience (QoE) based service management remains key for successful provisioning of multimedia services in next-generation networks such as 5G/6G, which requires proper tools for quality monitoring, prediction and resource…

Networking and Internet Architecture · Computer Science 2022-02-08 Arslan Ahmad , Atif Bin Mansoor , Alcardo Alex Barakabitze , Andrew Hines , Luigi Atzori , Ray Walshe

Videos are a rich source of multi-modal supervision. In this work, we learn representations using self-supervision by leveraging three modalities naturally present in videos: visual, audio and language streams. To this end, we introduce the…

Computer Vision and Pattern Recognition · Computer Science 2020-11-02 Jean-Baptiste Alayrac , Adrià Recasens , Rosalia Schneider , Relja Arandjelović , Jason Ramapuram , Jeffrey De Fauw , Lucas Smaira , Sander Dieleman , Andrew Zisserman

With the explosive growth of video data in real-world applications, a comprehensive representation of videos becomes increasingly important. In this paper, we address the problem of video scene recognition, whose goal is to learn a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Xuzheng Yu , Chen Jiang , Wei Zhang , Tian Gan , Linlin Chao , Jianan Zhao , Yuan Cheng , Qingpei Guo , Wei Chu

Online tools provide unique access to research students' study habits and problem-solving behavior. In MOOCs, this online data can be used to inform instructors and to provide automatic guidance to students. However, these techniques may…

Computers and Society · Computer Science 2019-04-17 Adithya Sheshadri , Niki Gitinabard , Collin F. Lynch , Tiffany Barnes , Sarah Heckman

Video captioning aims to describe video contents using natural language format that involves understanding and interpreting scenes, actions and events that occurs simultaneously on the view. Current approaches have mainly concentrated on…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Antoine Hanna-Asaad , Decky Aspandi , Titus Zaharia
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