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For the emerging significance of mental stress, various research directives have been established over time to better understand the causes of stress and how to deal with it. In recent years, the rise of video gameplay is unprecedented,…

Signal Processing · Electrical Eng. & Systems 2021-09-28 Shidhartho Roy , Monira Islam , Md. Salah Uddin Yusuf , Nushrat Jahan

About 15% of the world population is affected by a disability in some form, amongst whom only 31% perform the recommended exercises without intervention. We are working on developing a motivating and effective way to encourage people. In…

Computer Vision and Pattern Recognition · Computer Science 2023-01-27 Atul Dhingra , Adeboye A. Adejare , Adam Fendler , Roopeswar Kommalapati

Accurately quantifying player experience is challenging for many reasons: identifying a ground truth and building validated and reliable scales are both challenging tasks; on top of that, empirical results are often moderated by individual…

Human-Computer Interaction · Computer Science 2025-03-20 Maj Frost Jensen , Laurits Dixen , Paolo Burelli

We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that enables novice users to get to know more about something as complex as brain signals, in an easy, en- gaging and informative way. To this end, we have designed a new…

Human-Computer Interaction · Computer Science 2014-12-05 Jérémy Frey , Renaud Gervais , Stéphanie Fleck , Fabien Lotte , Martin Hachet

Brain computer interfaces enable real-time monitoring of cognitive load, but their effectiveness in dynamic navigation contexts is not well established. Using an existing VR navigation dataset, we examined whether EEG signals can classify…

Human-Computer Interaction · Computer Science 2025-09-18 Jiahui An , Bingjie Cheng , Dmitriy Rudyka , Elisa Donati , Sara Fabrikant

Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a formal taxonomy, such as flow, immersion, boredom, and fun.…

Human-Computer Interaction · Computer Science 2010-04-05 Lennart E. Nacke , Craig A. Lindley

If the influence diagram (ID) depicting a Bayesian game is common knowledge to its players then additional assumptions may allow the players to make use of its embodied irrelevance statements. They can then use these to discover a simpler…

Computer Science and Game Theory · Computer Science 2017-04-10 Peter A. Thwaites , Jim Q. Smith

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

Human-Computer Interaction · Computer Science 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

Adaptive user interfaces have the advantage of being able to dynamically change their aspect and/or behaviour depending on the characteristics of the context of use, i.e. to improve user experience(UX). UX is an important quality factor…

Human-Computer Interaction · Computer Science 2023-06-07 Daniel Gaspar-Figueiredo , Silvia Abrahão , Emilio Insfrán , Jean Vanderdonckt

With the advancements in social robotics and virtual avatars, it becomes increasingly important that these agents adapt their behavior to the mood, feelings and personality of their users. One such aspect of the user is empathy. Whereas…

Human-Computer Interaction · Computer Science 2020-03-25 Maryam Alimardani , Annabella Hermans , Angelica M. Tinga

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

Objective. Covert aspects of ongoing user mental states provide key context information for user-aware human computer interactions. In this paper, we focus on the problem of estimating the vigilance of users using EEG and EOG signals.…

Human-Computer Interaction · Computer Science 2016-11-28 Wei-Long Zheng , Bao-Liang Lu

During an activity, knowing the mental workload (MWL) of the user allows to improve the Human-Machine Interactions (HMI). Indeed, the MWL has an impact on the individual and its interaction with the environment. Monitoring it is therefore a…

This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…

Human-Computer Interaction · Computer Science 2016-04-22 Matthew Martin , James Charlton , Andy M. Connor

Patients with extreme forms of paralysis face challenges in communication, adversely impacting their quality of life. Recent studies have reported higher-than-chance performance in decoding handwritten letters from EEG signals, potentially…

Human-Computer Interaction · Computer Science 2025-03-17 Srinivas Ravishankar , Nora Zajzon , Virginia de Sa

This research study aims to use machine learning methods to characterize the EEG response to music. Specifically, we investigate how resonance in the EEG response correlates with individual aesthetic enjoyment. Inspired by the notion of…

Signal Processing · Electrical Eng. & Systems 2020-10-09 Prashant Lawhatre , Bharatesh R Shiraguppi , Esha Sharma , Krishna Prasad Miyapuram , Derek Lomas

Current pain assessment within hospitals often relies on self-reporting or non-specific EKG vital signs. This system leaves critically ill, sedated, and cognitively impaired patients vulnerable to undertreated pain and opioid overuse.…

Machine Learning · Computer Science 2025-10-08 Aavid Mathrawala , Dhruv Kurup , Josie Lau

With stereoscopic displays, a depth sensation that is too strong could impede visual comfort and result in fatigue or pain. Electroencephalography (EEG) is a technology which records brain activity. We used it to develop a novel…

Human-Computer Interaction · Computer Science 2015-05-29 Jérémy Frey , Aurélien Appriou , Fabien Lotte , Martin Hachet

Recent advances in Large Language Models (LLMs) have demonstrated their potential as autonomous agents across various tasks. One emerging application is the use of LLMs in playing games. In this work, we explore a practical problem for the…

Artificial Intelligence · Computer Science 2024-10-07 Chang Xiao , Brenda Z. Yang

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

Human-Computer Interaction · Computer Science 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers