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Developments in Brain Computer Interfaces (BCIs) are empowering those with severe physical afflictions through their use in assistive systems. Common methods of achieving this is via Motor Imagery (MI), which maps brain signals to code for…

Signal Processing · Electrical Eng. & Systems 2020-05-28 Abdul Moeed

Analyzing and reconstructing visual stimuli from brain signals effectively advances the understanding of human visual system. However, the EEG signals are complex and contain significant noise. This leads to substantial limitations in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-24 Honghao Fu , Zhiqi Shen , Jing Jih Chin , Hao Wang

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

What happen in the brain when human beings play games with computers? Here a simple zero-sum game was conducted to investigate how people make decision via their brain even they know that their opponent is a computer. There are two choices…

Neurons and Cognition · Quantitative Biology 2017-07-06 Jia Quan Shen , Luo-Luo Jiang

Cognitive load is key to ensuring an optimal learning experience. However, measuring the cognitive load of educational tasks typically relies on self-report measures which has been criticized by researchers for being subjective. In this…

Human-Computer Interaction · Computer Science 2025-07-18 Minghao Cai , Guher Gorgun , Carrie Demmans Epp

Until now mean-field-type game theory was not focused on cognitively-plausible models of choices in humans, animals, machines, robots, software-defined and mobile devices strategic interactions. This work presents some effects of users'…

Computer Science and Game Theory · Computer Science 2017-02-28 Giulia Rossi , Alain Tcheukam , Hamidou Tembine

Recent work in deep reinforcement learning (RL) has produced algorithms capable of mastering challenging games such as Go, chess, or shogi. In these works the RL agent directly observes the natural state of the game and controls that state…

Studies of human cognition often rely on brief, highly controlled tasks that emphasize group-level effects but poorly capture the rich variability within and between individuals. A suite of minigames built on the novel pixelDOPA platform…

Human-Computer Interaction · Computer Science 2026-02-12 Dom CP Marticorena , Zeyu Lu , Chris Wissmann , Yash Agarwal , David Garrison , John M Zempel , Dennis L Barbour

New results suggest strong limits to the feasibility of classifying human brain activity evoked from image stimuli, as measured through EEG. Considerable prior work suffers from a confound between the stimulus class and the time since the…

Signal Processing · Electrical Eng. & Systems 2020-04-14 Hamad Ahmed , Ronnie B Wilbur , Hari M Bharadwaj , Jeffrey Mark Siskind

Cybersickness poses a serious challenge for users of virtual reality (VR) technology. Consequently, there has been significant effort to track its occurrence during VR use with passive measures like brain activity recorded through…

Human-Computer Interaction · Computer Science 2026-03-30 Jacqueline Yau , Katherine J. Mimnaugh , Evan G. Center , Timo Ojala , Steven M. LaValle , Wenzhen Yuan , Nancy Amato , Minje Kim , Kara D. Federmeier

Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more…

Human-Computer Interaction · Computer Science 2024-10-24 Fred Atilla , Marie Postma , Maryam Alimardani

We study an evolutionary game of chance in which the probabilities for different outcomes (e.g., heads or tails) depend on the amount wagered on those outcomes. The game is perhaps the simplest possible probabilistic game in which…

Physics and Society · Physics 2007-08-29 Dmitriy Cherkashin , J. Doyne Farmer , Seth Lloyd

We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and systems designed to play games described by different…

Artificial Intelligence · Computer Science 2020-03-10 Jakub Kowalski , Marek Szykuła

The study examines how Gacha games affect gambling practices by analyzing when players start playing and how often they play and how much money they spend on games. The modified Problem Gambling Severity Index (PGSI) serves as the research…

Physics and Society · Physics 2025-04-02 Ji Woo Han

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

Human-Computer Interaction · Computer Science 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert

Engaging in playful activities, such as playing a musical instrument, learning a language, or performing sports, is a fundamental aspect of human life. We present a quantitative empirical analysis of the engagement dynamics into playful…

Physics and Society · Physics 2019-11-06 David Reguera , Pol Colomer-de-Simón , Iván Encinas , Manel Sort , Jan Wedekind , Marián Boguñá

EEG-based analysis of pain perception, enhanced by machine learning, reveals how the brain encodes pain by identifying neural patterns evoked by noxious stimulation. However, a major challenge that remains is the generalization of machine…

Signal Processing · Electrical Eng. & Systems 2025-08-19 Mathis Rezzouk , Fabrice Gagnon , Alyson Champagne , Mathieu Roy , Philippe Albouy , Michel-Pierre Coll , Cem Subakan

The application of games as a therapeutic tool for cognitive training is beneficial for patients with cognitive impairments. However, effective game design for individual patient is resource-intensive. To this end, we propose an LLM-powered…

Human-Computer Interaction · Computer Science 2026-04-14 Jingwei Shi , Shengyu Tao , Xinxiang Yin , Chen Huang , Wenqiang Lei , See-Kiong Ng

The conflict between vergence (eye movement) and accommodation (crystalline lens deformation) occurs in every stereoscopic display. It could cause important stress outside the "zone of comfort", when stereoscopic effect is too strong. This…

Human-Computer Interaction · Computer Science 2014-04-25 Jérémy Frey , Léonard Pommereau , Fabien Lotte , Martin Hachet
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