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Consumer-grade electroencephalography (EEG) devices show promise for Brain-Computer Interface (BCI) applications, but their efficacy in detecting subtle cognitive states remains understudied. We developed a comprehensive study paradigm…

Human-Computer Interaction · Computer Science 2025-06-04 Matthew Russell , Samuel Youkeles , William Xia , Kenny Zheng , Aman Shah , Robert J. K. Jacob

The perception of color is an important cognitive feature of the human brain. The variety of colors that impinge upon the human eye can trigger changes in brain activity which can be captured using electroencephalography (EEG). In this…

Machine Learning · Computer Science 2020-10-22 Mahima Chaudhary , Sumona Mukhopadhyay , Marin Litoiu , Lauren E Sergio , Meaghan S Adams

Challenges for physical solitaire puzzle games are typically designed in advance by humans and limited in number. Alternatively, some games incorporate rules for stochastic setup, where the human solver randomly sets up the game board…

Artificial Intelligence · Computer Science 2019-05-28 Mark Goadrich , James Droscha

We build a general theory for characterizing the computational complexity of motion planning of robot(s) through a graph of "gadgets", where each gadget has its own state defining a set of allowed traversals which in turn modify the…

Computational Complexity · Computer Science 2020-01-15 Erik D. Demaine , Dylan H. Hendrickson , Jayson Lynch

Help facilities have been crucial in helping users learn about software for decades. But despite widespread prevalence of game engines and game editors that ship with many of today's most popular games, there is a lack of empirical evidence…

Human-Computer Interaction · Computer Science 2020-06-08 Dominic Kao

Game theory is appropriate for studying cyber conflict because it allows for an intelligent and goal-driven adversary. Applications of game theory have led to a number of results regarding optimal attack and defense strategies. However, the…

Cryptography and Security · Computer Science 2015-11-16 Erik M. Ferragut , Andrew C. Brady , Ethan J. Brady , Jacob M. Ferragut , Nathan M. Ferragut , Max C. Wildgruber

Fire keeps claiming a large number of victims in building fires. Although there are ways to minimize such events, fire drills are used to train the building occupants for emergency situations. However, organizing and implement these…

Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…

Human-Computer Interaction · Computer Science 2026-03-31 Stéphanie Carlier , Femke De Backere , Filip De Turck

Failure and resilience are important aspects of gameplay. This is especially important for serious and competitive games, where players need to adapt and cope with failure frequently. In such situations, emotion regulation -- the active…

Human-Computer Interaction · Computer Science 2023-02-21 Reza Habibi , Johannes Pfau , Jonattan Holmes , Magy Seif El-Nasr

Driven by the games community, virtual reality setups have lately evolved into affordable and consumer-ready mobile headsets. However, despite these promising improvements, it remains challenging to convey immersive and engaging VR games as…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Jens Krüger

Psychological measurement is essential for mental health, self-understanding, and personal development. Traditional methods, such as self-report scales and psychologist interviews, often face challenges with engagement and accessibility.…

Computation and Language · Computer Science 2024-08-30 Qisen Yang , Zekun Wang , Honghui Chen , Shenzhi Wang , Yifan Pu , Xin Gao , Wenhao Huang , Shiji Song , Gao Huang

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

Artificial Intelligence · Computer Science 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

Ideas about how to increase the unconscious participation in interaction between 'a human' and 'a computer' are developed in this paper. Evidence of impact of the unconscious functioning is presented. The unconscious is characterised as…

Human-Computer Interaction · Computer Science 2009-11-02 Richard V. Diamond

Serious games for health are designed with specific health objectives and are increasingly being used in mental health interventions. Leveraging sensor equipped handheld devices such as smartphones and smartwatches, these games can provide…

Human-Computer Interaction · Computer Science 2025-11-26 Md Mosharaf Hossan , Rifat Ara Tasnim , Farjana Z Eishita

Objective: The Electroencephalogram (EEG) is gaining popularity as a physiological measure for neuroergonomics in human factor studies because it is objective, less prone to bias, and capable of assessing the dynamics of cognitive states.…

Human-Computer Interaction · Computer Science 2023-05-16 Kuan-Jung Chiang , Steven Dong , Chung-Kuan Cheng , Tzyy-Ping Jung

A brain-computer interface (BCI) based on electroencephalography (EEG) can be useful for rehabilitation and the control of external devices. Five grasping tasks were decoded for motor execution (ME) and motor imagery (MI). During this…

Human-Computer Interaction · Computer Science 2022-12-15 Jeong-Hyun Cho , Byoung-Hee Kwon , Byeong-Hoo Lee

Modified digital games manage to drive motivation in repetitive exercises needed for motor rehabilitation, however designing modifications that satisfy both rehabilitation and engagement goals is challenging. We present a method wherein a…

Human-Computer Interaction · Computer Science 2022-11-22 Antoine Loriette , Baptiste Caramiaux , Sebastian Stein , John H. Williamson

Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity,…

Inferring emotions from physiological signals has gained much traction in the last years. Physiological responses to emotions, however, are commonly interfered and overlapped by physical activities, posing a challenge towards emotion…

Human-Computer Interaction · Computer Science 2018-11-13 Judith S. Heinisch , Christoph Anderson , Klaus David

Embodying non-human characters and exercising abdominal muscles are both underexplored in exergames. We address this by describing the design and evaluation of a novel human quadruped locomotion exergame. In the game, the player lies supine…

Human-Computer Interaction · Computer Science 2026-03-17 Shamit Ahmed , Perttu Hämäläinen