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Most of the players have experienced the feeling of temporarily losing their character in a given gameplay situation when they cannot control the character, simply because they temporarily cannot see it. The main reasons for this feeling…

Human-Computer Interaction · Computer Science 2018-09-05 Norbert Bátfai , Dávid Papp , Renátó Besenczi , Gergő Bogacsovics , Dávid Veres

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

Artificial Intelligence · Computer Science 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz

(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly explosive way from the pixelated graphics to today's near-realistic 3D environments. The interaction devices traditionally used in videogames have not…

Human-Computer Interaction · Computer Science 2014-06-04 Gonçalo Amaral da Silva

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

Human-Computer Interaction · Computer Science 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were…

Human-Computer Interaction · Computer Science 2024-04-02 Anoop Kumar , Suresh Dodda , Navin Kamuni , Venkata Sai Mahesh Vuppalapati

Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and social skills. Here it is unknown to which extent competitive videogame play using…

Human-Computer Interaction · Computer Science 2023-05-23 David Berga , Alexandre Pereda , Eleonora De Filippi , Arijit Nandi , Eulalia Febrer , Marta Reverte , Lautaro Russo

This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research…

Human-Computer Interaction · Computer Science 2025-09-05 Gianmarco Tedeschi , Rune Kristian Lundedal Nielsen , Paolo Burelli

This study explores the use of electroencephalography (EEG)-based brain wave monitoring to enable dynamic difficulty adjustment (DDA) in a virtual reality (VR) gaming environment. Using the Task Engagement Index (TEI) derived from frontal…

Human-Computer Interaction · Computer Science 2025-04-22 Nir Cafri

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

Human-Computer Interaction · Computer Science 2021-10-22 Junjie Xu

This study investigated the neural dynamics associated with short-term exposure to different virtual classroom designs with different window placement and room dimension. Participants engaged in five brief cognitive tasks in each design…

Human-Computer Interaction · Computer Science 2021-02-09 Jesus G. Cruz-Garza , Michael Darfler , James D. Rounds , Elita Gao , Saleh Kalantari

Conceptual design is a cognitively complex task, especially in the engineering design of products having relative motion between components. Designers prefer sketching as a medium for conceptual design and use gestures and annotations to…

Human-Computer Interaction · Computer Science 2025-08-15 G. Kalyan Ramana , Sumit Yempalle , Prasad S. Onkar

Measuring brain activity with electroencephalography (EEG) is mature enough to assess mental states. Combined with existing methods, such tool can be used to strengthen the understanding of user experience. We contribute a set of methods to…

Human-Computer Interaction · Computer Science 2016-01-13 Jérémy Frey , Maxime Daniel , Julien Castet , Martin Hachet , Fabien Lotte

Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions…

Human-Computer Interaction · Computer Science 2020-06-19 Yoones A. Sekhavat , Samad Roohi , Hesam Sakian Mohammadi , Georgios N. Yannakakis

In this paper we explore the use of electrical biosignals measured on scalp and corresponding to mental relaxation and concentration tasks in order to control an object in a video game. To evaluate the requirements of such a system in terms…

Other Computer Science · Computer Science 2011-11-23 Laurent George , Fabien Lotte , Raquel Viciana Abad , Anatole Lécuyer

As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experiences of these…

Human-Computer Interaction · Computer Science 2025-02-17 Zihe Ran , Xiyu Li , Qing Xiao , Xianzhe Fan , Franklin Mingzhe Li , Yanyun Wang , Zhicong Lu

Individual differences in personality determine our preferences, traits and values, which should similarly hold for the way we express ourselves. With current advancements and transformations of technology and society, text-based…

Artificial Intelligence · Computer Science 2023-09-26 Atieh Kashani , Johannes Pfau , Magy Seif El-Nasr

Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to…

Computers and Society · Computer Science 2017-12-11 Valdemar Švábenský , Jan Vykopal
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