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We examine if EEG-based cognitive load (CL) estimation is generalizable across the character, spatial pattern, bar graph and pie chart-based visualizations for the nback~task. CL is estimated via two recent approaches: (a) Deep…

Human-Computer Interaction · Computer Science 2018-09-13 Viral Parekh , Maneesh Bilalpur , Sharavan Kumar , Stefan Winkler , C V Jawahar , Ramanathan Subramanian

Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy…

Applications · Statistics 2018-10-23 De-Zhang Lee , Vik Gopal , Jia-Min Chan , Li-Shia Ng , Eng-Tat Ang

Motivated behaviour relies on the brain's capacity to evaluate effort and reward. Dysregulation within these processes contributes to a spectrum of conditions, from hyperactivity in attention-deficit/hyperactivity disorder (ADHD) to…

Neurons and Cognition · Quantitative Biology 2026-04-20 Nam Trinh

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Educational games enhance learning experiences by integrating touchscreens, making interactions more engaging and intuitive for learners. However, the cognitive impacts of educational gameplay input modalities, such as the hand and stylus…

Human-Computer Interaction · Computer Science 2025-10-29 Shayla Sharmin , Elham Bakhshipour , Behdokht Kiafar , Md Fahim Abrar , Pinar Kullu , Nancy Getchell , Roghayeh Leila Barmaki

Gamification is an emerging technique to enhance motivation and performance in traditionally unengaging tasks like software testing. Previous studies have indicated that gamified systems have the potential to improve software testing…

Software Engineering · Computer Science 2025-04-29 Philipp Straubinger , Tommaso Fulcini , Giacomo Garaccione , Luca Ardito , Gordon Fraser

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

Human-Computer Interaction · Computer Science 2021-10-29 Sara Knežević , Mlađan Jovanović

Testing is an important aspect of software development, but unfortunately, it is often neglected. While test quality analyses such as code coverage or mutation analysis inform developers about the quality of their tests, such reports are…

Software Engineering · Computer Science 2023-10-18 Philipp Straubinger , Gordon Fraser

Major issues in Brain Computer Interfaces (BCIs) include low usability and poor user performance. This paper tackles them by ensuring the users to be in a state of immersion, control and motivation, called state of flow. Indeed, in various…

Neurons and Cognition · Quantitative Biology 2017-06-07 Jelena Mladenović , Jérémy Frey , Manon Bonnet-Save , Jérémie Mattout , Fabien Lotte

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

Human-Computer Interaction · Computer Science 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

In the video game industry, great importance is given to the experience that the user has while playing a game. In particular, this experience benefits from the players' perceived sense of being in the game or immersion. The level of user…

Human-Computer Interaction · Computer Science 2023-10-26 Marika Malaspina , Jessica Amianto Barbato , Marco Cremaschi , Francesca Gasparini , Alessandra Grossi , Aurora Saibene

This study explores the prevalence of dark patterns in mobile games that exploit players through temporal, monetary, social, and psychological means. Recognizing the ethical concerns and potential harm surrounding these manipulative…

Human-Computer Interaction · Computer Science 2024-12-09 Sam Niknejad , Thomas Mildner , Nima Zargham , Susanne Putze , Rainer Malaka

We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory or theory of mind). First, we investigate which of the…

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

Automated vehicles are pictured as the future of transportation, and facilitating safer driving is only one of the many benefits. However, due to the constantly changing role of the human driver, users are easily confused and have little…

Human-Computer Interaction · Computer Science 2024-06-17 Y. C. Liu , N. Figalova , M. Baumann , K Bengler

This descriptive study utilized a validated questionnaire to determine the emotions exhibited by computer gamers in cyber caf\'es. It was revealed that most of the gamers were young, male, single, as well as high school and vocational…

Computers and Society · Computer Science 2020-11-23 Rex Bringula , Kristian Paul M. Lugtu , Mark Anthony D. Uy , Ariel Aviles

Cognitive load, the amount of mental effort required for task completion, plays an important role in performance and decision-making outcomes, making its classification and analysis essential in various sensitive domains. In this paper, we…

Machine Learning · Computer Science 2023-08-02 Dustin Pulver , Prithila Angkan , Paul Hungler , Ali Etemad

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…

Machine Learning · Computer Science 2021-06-25 Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar , Linus Gisslén

As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Our study sheds light on the presence and effects of…

Human-Computer Interaction · Computer Science 2025-04-02 Hilda Hadan , Leah Zhang-Kennedy , Lennart E. Nacke

Accurate assessment of mental workload (MW) is crucial for understanding cognitive processes during visualization tasks. While EEG-based measures are emerging as promising alternatives to conventional assessment techniques, such as…

Human-Computer Interaction · Computer Science 2025-07-15 Soobin Yim , Sangbong Yoo , Chanyoung Yoon , Chanyoung Jung , Chansoo Kim , Yun Jang , Ghulam Jilani Quadri