Accurately quantifying player experience is challenging for many reasons: identifying a ground truth and building validated and reliable scales are both challenging tasks; on top of that, empirical results are often moderated by individual factors. In this article, we present a study on the rogue-like game Hades designed to investigate the impact of individual differences in the operationalisation of player experience by cross-referencing multiple modalities (i.e., questionnaires, gameplay, and heart rate) and identifying the interplay between their scales.
@article{arxiv.2401.14878,
title = {Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience},
author = {Maj Frost Jensen and Laurits Dixen and Paolo Burelli},
journal= {arXiv preprint arXiv:2401.14878},
year = {2025}
}