English

Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience

Human-Computer Interaction 2025-03-20 v1

Abstract

Accurately quantifying player experience is challenging for many reasons: identifying a ground truth and building validated and reliable scales are both challenging tasks; on top of that, empirical results are often moderated by individual factors. In this article, we present a study on the rogue-like game Hades designed to investigate the impact of individual differences in the operationalisation of player experience by cross-referencing multiple modalities (i.e., questionnaires, gameplay, and heart rate) and identifying the interplay between their scales.

Keywords

Cite

@article{arxiv.2401.14878,
  title  = {Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience},
  author = {Maj Frost Jensen and Laurits Dixen and Paolo Burelli},
  journal= {arXiv preprint arXiv:2401.14878},
  year   = {2025}
}