Usability Engineering of Games: A Comparative Analysis of Measuring Excitement Using Sensors, Direct Observations and Self-Reported Data
Human-Computer Interaction
2014-09-02 v1 Software Engineering
Abstract
Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies and new ideas come up every now and then. This paper tests the hypothesis of using an EDA based physiological measurements as a usability testing tool by considering three measures which are observers opinions, self reported data and EDA based physiological sensor data. These data were analyzed comparatively and statistically. It concludes by discussing the findings that has been obtained from those subjective and objective measures, which partially supports the hypothesis.
Keywords
Cite
@article{arxiv.1409.0052,
title = {Usability Engineering of Games: A Comparative Analysis of Measuring Excitement Using Sensors, Direct Observations and Self-Reported Data},
author = {Arwa Alamoudi and Noura Alomar and Rawan Alabdulrahman and Sarah Alkoblan and Wea'am Alrashed},
journal= {arXiv preprint arXiv:1409.0052},
year = {2014}
}
Comments
Wearable technology, Usability testing, Affective computing, Q Sensor, Xbox Kinect, International Journal Of UbiComp (IJU), July 2014, Volume 5, Number 3