In this paper, we report a case study using two easy-to-deploy psychophysiological measures - electrodermal activity (EDA) and heart rate (HR) - and correlating them with a gameplay experience questionnaire (GEQ) in an attempt to establish this mixed-methods approach for rapid application in a commercial game development context. Results indicate that there is a statistically significant correlation (p < 0.01) between measures of psychophysiological arousal (HR, EDA) and self-reported UX in games (GEQ), with some variation between the EDA and HR measures. Results are consistent across three major commercial First-Person Shooter (FPS) games.
Cite
@article{arxiv.1004.0243,
title = {Psychophysiological Correlations with Gameplay Experience Dimensions},
author = {Anders Drachen and Lennart E. Nacke and Georgios Yannakakis and Anja Lee Pedersen},
journal= {arXiv preprint arXiv:1004.0243},
year = {2010}
}