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Related papers: Psychophysiological Correlations with Gameplay Exp…

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Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies and new ideas come up every now and then. This paper tests the hypothesis of using an EDA based physiological measurements as a…

Human-Computer Interaction · Computer Science 2014-09-02 Arwa Alamoudi , Noura Alomar , Rawan Alabdulrahman , Sarah Alkoblan , Wea'am Alrashed

This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research…

Human-Computer Interaction · Computer Science 2025-09-05 Gianmarco Tedeschi , Rune Kristian Lundedal Nielsen , Paolo Burelli

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

Human-Computer Interaction · Computer Science 2011-02-17 Pejman Mirza-Babaei

The application of psychophysiology in human-computer interaction is a growing field with significant potential for future smart personalised systems. Working in this emerging field requires comprehension of an array of physiological…

Human-Computer Interaction · Computer Science 2016-09-05 Benjamin Ultan Cowley , Jari Torniainen

Estimating emotional states from physiological signals is a central topic in affective computing and psychophysiology. While many emotion estimation systems implicitly assume a stable relationship between physiological features and…

Human-Computer Interaction · Computer Science 2025-08-27 Hiroto Sakimura , Takayuki Nagaya , Tomoki Nishi , Tetsuo Kurahashi , Katsunori Kohda , Nobuhiko Muramoto

Serious games for health are designed with specific health objectives and are increasingly being used in mental health interventions. Leveraging sensor equipped handheld devices such as smartphones and smartwatches, these games can provide…

Human-Computer Interaction · Computer Science 2025-11-26 Md Mosharaf Hossan , Rifat Ara Tasnim , Farjana Z Eishita

Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and social skills. Here it is unknown to which extent competitive videogame play using…

Human-Computer Interaction · Computer Science 2023-05-23 David Berga , Alexandre Pereda , Eleonora De Filippi , Arijit Nandi , Eulalia Febrer , Marta Reverte , Lautaro Russo

Emotion is an inherently subjective psychophysiological human-state and to produce an agreed-upon representation (gold standard) for continuous emotion requires a time-consuming and costly training procedure of multiple human annotators.…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Alice Baird , Lukas Stappen , Lukas Christ , Lea Schumann , Eva-Maria Meßner , Björn W. Schuller

Recent research has focused on the effectiveness of Virtual Reality (VR) in games as a more immersive method of interaction. However, there is a lack of robust analysis of the physiological effects between VR and flatscreen (FS) gaming.…

Human-Computer Interaction · Computer Science 2024-10-28 Ritik Vatsal , Shrivatsa Mishra , Rushil Thareja , Mrinmoy Chakrabarty , Ojaswa Sharma , Jainendra Shukla

Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a formal taxonomy, such as flow, immersion, boredom, and fun.…

Human-Computer Interaction · Computer Science 2010-04-05 Lennart E. Nacke , Craig A. Lindley

Electrodermal activity (EDA) is considered a standard marker of sympathetic activity. However, traditional EDA measurement requires electrodes in steady contact with the skin. Can sympathetic arousal be measured using only an optical…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Bjoern Braun , Daniel McDuff , Tadas Baltrusaitis , Christian Holz

Recent works have demonstrated the effectiveness of machine learning (ML) techniques in detecting anxiety and stress using physiological signals, but it is unclear whether ML models are learning physiological features specific to stress. To…

Multimedia · Computer Science 2024-02-27 Emily Zhou , Mohammad Soleymani , Maja J. Matarić

The study of well-being, stress and other human factors has traditionally relied on self-report instruments to assess key variables. However, concerns about potential biases in these instruments, even when thoroughly validated and…

Software Engineering · Computer Science 2025-07-08 Cristina Martinez Montes , Daniela Grassi , Nicole Novielli , Birgit Penzenstadler

Electrodermal activity (EDA) reflects changes in skin conductance, which are closely tied to human psychophysiological states. For example, EDA sensors can assess stress, cognitive workload, arousal, or other measures tied to the…

Human-Computer Interaction · Computer Science 2024-03-25 Martin Schmitz , Dominik Schön , Henning Klagemann , Thomas Kosch

For the emerging significance of mental stress, various research directives have been established over time to better understand the causes of stress and how to deal with it. In recent years, the rise of video gameplay is unprecedented,…

Signal Processing · Electrical Eng. & Systems 2021-09-28 Shidhartho Roy , Monira Islam , Md. Salah Uddin Yusuf , Nushrat Jahan

This study explores the use of electroencephalography (EEG)-based brain wave monitoring to enable dynamic difficulty adjustment (DDA) in a virtual reality (VR) gaming environment. Using the Task Engagement Index (TEI) derived from frontal…

Human-Computer Interaction · Computer Science 2025-04-22 Nir Cafri

The relation between performance and stress is described by the Yerkes-Dodson Law but varies significantly between individuals. This paper describes a method for determining the individual optimal performance as a function of physiological…

Human-Computer Interaction · Computer Science 2015-07-15 Francisco Hernando-Gallego , Antonio Artés-Rodríguez

Identifying stress levels can provide valuable data for mental health analytics as well as labels for annotation systems. Although much research has been conducted into stress detection models using heart rate variability at a higher cost…

Machine Learning · Computer Science 2022-03-21 Van-Tu Ninh , Sinéad Smyth , Minh-Triet Tran , Cathal Gurrin

Human-machine Interface (HMI) is critical for safety during automated driving, as it serves as the only media between the automated system and human users. To enable a transparent HMI, we first need to know how to evaluate it. However, most…

Human-Computer Interaction · Computer Science 2024-06-17 Yuan-Cheng Liu , Nikol Figalova , Juergen Pichen , Philipp Hock , Martin Baumann , Klaus Bengler

(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly explosive way from the pixelated graphics to today's near-realistic 3D environments. The interaction devices traditionally used in videogames have not…

Human-Computer Interaction · Computer Science 2014-06-04 Gonçalo Amaral da Silva
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