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Many materials show anisotropic light scattering patterns due to the shape and local alignment of their underlying micro structures: surfaces with small elements such as fibers, or the ridges of a brushed metal, are very sparse and require…

Graphics · Computer Science 2026-04-16 Javier Fabre , Carlos Castillo , Carlos Rodriguez-Pardo , Jorge Lopez-Moreno

3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…

Graphics · Computer Science 2026-01-29 Junseo Lee , Sangyun Jeon , Jungi Lee , Junyong Park , Jaewoong Sim

X-ray imaging is widely employed in clinical medicine, industrial inspection, and various scientific research fields. Unfortunately, most currently used X-ray two-dimensional (2D) detectors suffer from a fundamental trade-off between the…

Modern-day time-domain photometric surveys collect a lot of observations of various astronomical objects and the coming era of large-scale surveys will provide even more information on their properties. Spectroscopic follow-ups are…

Instrumentation and Methods for Astrophysics · Physics 2023-09-19 Mariia Demianenko , Konstantin Malanchev , Ekaterina Samorodova , Mikhail Sysak , Aleksandr Shiriaev , Denis Derkach , Mikhail Hushchyn

In this work, we present a theoretical study of the dispersion of linearly polarized light between two dielectric media separated by an anisotropic two-dimensional (2D) material under oblique incidence. Assuming that the 2D material is a…

Mesoscale and Nanoscale Physics · Physics 2019-06-03 Maurice Oliva-Leyva , Gerardo Gonzalez de la Cruz

We present the first system for physically based, neural inverse rendering from multi-viewpoint videos of propagating light. Our approach relies on a time-resolved extension of neural radiance caching -- a technique that accelerates inverse…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Anagh Malik , Benjamin Attal , Andrew Xie , Matthew O'Toole , David B. Lindell

Reflection of light from surfaces is a very common, but complex phenomenon not only in science and technology, but in every day life. The underlying basic optical principles have been developed within the last five centuries using visible…

Accelerator Physics · Physics 2013-08-07 F. Schäfers , R. Cimino

The paper presents real time speckle de-noising based on activity computation algorithm and wavelet transform. Speckles arise in an image when laser light is reflected from an illuminated surface. The process involves detection of speckles…

Computer Vision and Pattern Recognition · Computer Science 2014-05-27 D. Sachin Kumar , P. R. Seshadri , N. Vaishnav , Dr. Saraswathi Janaki

In this paper we present a dense ground truth dataset of nonrigidly deforming real-world scenes. Our dataset contains both long and short video sequences, and enables the quantitatively evaluation for RGB based tracking and registration…

Computer Vision and Pattern Recognition · Computer Science 2016-07-18 Wenbin Li , Darren Cosker , Zhihan Lv , Matthew Brown

We present an imaging and neural rendering technique that seeks to synthesize videos of light propagating through a scene from novel, moving camera viewpoints. Our approach relies on a new ultrafast imaging setup to capture a first-of-its…

Computer Vision and Pattern Recognition · Computer Science 2024-08-23 Anagh Malik , Noah Juravsky , Ryan Po , Gordon Wetzstein , Kiriakos N. Kutulakos , David B. Lindell

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Guanjun Wu , Taoran Yi , Jiemin Fang , Lingxi Xie , Xiaopeng Zhang , Wei Wei , Wenyu Liu , Qi Tian , Xinggang Wang

Rendering complex reflection of real-world scenes using 3D Gaussian splatting has been a quite promising solution for photorealistic novel view synthesis, but still faces bottlenecks especially in rendering speed and memory storage. This…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Chang Liu , Hongliang Yuan , Lianghao Zhang , Sichao Wang , Jianwei Guo , Shi-Sheng Huang

We investigate the wave-optical light scattering properties of deformed thin circular films of constant thickness using the discrete-dipole approximation. Effects on the intensity distribution of the scattered light due to different…

Optics · Physics 2020-10-09 Hannu Parviainen , Kari Lumme

Precomputed Radiance Transfer (PRT) is widely used for real-time photorealistic effects. PRT disentangles the rendering equation into transfer and lighting, enabling their precomputation. Transfer accounts for the cosine-weighted visibility…

Graphics · Computer Science 2022-12-20 Sirikonda Dhawal , Aakash KT , P. J. Narayanan

We present Bidirectional Gaussian Primitives, an image-based novel view synthesis technique designed to represent and render 3D objects with surface and volumetric materials under dynamic illumination. Our approach integrates light…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Zhenyuan Liu , Yu Guo , Xinyuan Li , Bernd Bickel , Ran Zhang

The recent success of 3D Gaussian Splatting (3DGS) has reshaped novel view synthesis by enabling fast optimization and real-time rendering of high-quality radiance fields. However, it relies on simplified, order-dependent alpha blending and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Jan U. Müller , Robin Tim Landsgesell , Leif Van Holland , Patrick Stotko , Reinhard Klein

Grasp detection in cluttered scenes is a very challenging task for robots. Generating synthetic grasping data is a popular way to train and test grasp methods, as is Dex-net and GraspNet; yet, these methods generate training grasps on 3D…

Robotics · Computer Science 2023-02-22 Dexin Wang , Faliang Chang , Chunsheng Liu , Rurui Yang , Nanjun Li , Hengqiang Huan

Suppose we are given an environment consisting of axis-parallel and diagonal line segments with integer endpoints, each of which may be reflective or non-reflective, with integer endpoints, and an initial position for a light ray passing…

Computational Geometry · Computer Science 2022-06-24 David Eppstein

We investigate the scattering of light by a nonlinear, anisotropic slab under conical incidence and arbitrary polarization, within the framework of Maxwell's equations, where the nonlinearities are described by nonlinear susceptibility…

Optics · Physics 2025-12-22 Jérémy Itier , Gilles Renversez , Frédéric Zolla

Pixel detectors typically display pixel-to-pixel gain variation of a few percent which result in reduced spectroscopic performance. We have developed a calibration method which relies on cross-correlating histograms of many pixel pairs and…

Instrumentation and Detectors · Physics 2019-07-17 G. Blaj , G. Haller , C. J. Kenney