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Illumination estimation is often used in mixed reality to re-render a scene from another point of view, to change the color/texture of an object, or to insert a virtual object consistently lit into a real video or photograph. Specifically,…
In this work, we propose an inverse rendering model that estimates 3D shape, spatially-varying reflectance, homogeneous subsurface scattering parameters, and an environment illumination jointly from only a pair of captured images of a…
High-resolution rainfall observations are crucial for weather forecasting, water management, and hazard mitigation. Traditional operational measurements are often biased and low-resolution, limiting their ability to capture local rainfall.…
We propose a new algorithm for real-time detection and tracking of elliptic patterns suitable for real-world robotics applications. The method fits ellipses to each contour in the image frame and rejects ellipses that do not yield a good…
In this paper, we present a technique for estimating the geometry and reflectance of objects using only a camera, flashlight, and optionally a tripod. We propose a simple data capture technique in which the user goes around the object,…
Modeling the distribution of natural images is a landmark problem in unsupervised learning. This task requires an image model that is at once expressive, tractable and scalable. We present a deep neural network that sequentially predicts…
Realistic scene appearance modeling has advanced rapidly with Gaussian Splatting, which enables real-time, high-quality rendering. Recent advances introduced per-primitive textures that incorporate spatial color variations within each…
We study effects of finite height and surrounding material on photonic crystal slabs of one- and two-dimensional photonic crystals with a pseudo-spectral method and finite difference time domain simulation methods. The band gap is shown to…
We present a new computation method for simulating reflection high-energy electron diffraction and the total-reflection high-energy positron diffraction experiments. The two experiments are used commonly for the structural analysis of…
Light propagation through turbulence produces speckles, whose ensemble behavior is typically characterized by snapshot intensity statistics. Here, we track the spatiotemporal evolution of individual speckles and quantify fragmentation,…
Physically-based renderings contain Monte-Carlo noise, with variance that increases as the number of rays per pixel decreases. This noise, while zero-mean for good modern renderers, can have heavy tails (most notably, for scenes containing…
We assess the impact of satellite glints -- rapid flashes produced by reflections of a sunlight from flat surfaces of rotating satellites -- on current and future deep sky surveys such as the ones conducted by the Zwicky Transient Facility…
(Abridged) Weak gravitational lensing induces distortions on the images of background galaxies, and thus provides a direct measure of mass fluctuations in the universe. Since the distortions induced by lensing on the images of background…
Visualizing the details of different cellular structures is of great importance to elucidate cellular functions. However, it is challenging to obtain high quality images of different structures directly due to complex cellular environments.…
Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical harmonics for color encoding inherently limits its ability to…
This paper proposes a practical photometric solution for the challenging problem of in-the-wild inverse rendering under unknown ambient lighting. Our system recovers scene geometry and reflectance using only multi-view images captured by a…
3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing.…
The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback.…
We study the influence of particle shape anisotropy on the occurrence of avalanches in sheared granular media. We use molecular dynamic simulations to calculate the relative movement of two tectonic plates. % with transform boundaries. Our…
The array of micro-prisms was described by model of multi-period blazed gratings consisting of triangular apertures. The origins of hexagram-shaped diffraction patterns were interpreted based on multiple-beam interference and diffraction…