English

FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting

Computer Vision and Pattern Recognition 2026-04-06 v3 Graphics

Abstract

Realistic scene appearance modeling has advanced rapidly with Gaussian Splatting, which enables real-time, high-quality rendering. Recent advances introduced per-primitive textures that incorporate spatial color variations within each Gaussian, improving their expressiveness. However, texture-based Gaussians parameterize appearance with a uniform per-Gaussian sampling grid, allocating equal sampling density regardless of local visual complexity, which leads to inefficient texture space utilization. We introduce FACT-GS, a Frequency-Aligned Complexity-aware Texture Gaussian Splatting framework that allocates texture sampling density according to local visual frequency. Grounded in adaptive sampling theory, FACT-GS reformulates texture parameterization as a differentiable sampling-density allocation problem, replacing the uniform textures with a learnable frequency-aware allocation strategy implemented via a deformation field whose Jacobian modulates local sampling density. Built on 2D Gaussian Splatting, FACT-GS performs non-uniform sampling on fixed-resolution texture grids, preserving real-time performance while recovering sharper high-frequency details under the same parameter budget.

Keywords

Cite

@article{arxiv.2511.23292,
  title  = {FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting},
  author = {Tianhao Xie and Linlian Jiang and Xinxin Zuo and Yang Wang and Tiberiu Popa},
  journal= {arXiv preprint arXiv:2511.23292},
  year   = {2026}
}

Comments

11 pages, 6 figures, CVPR 2026 Findings track. Project page: https://tianhaoxie.github.io/project/FACT-GS/

R2 v1 2026-07-01T07:59:37.191Z