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We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh

We investigate how robust approval-based multiwinner voting rules are to small perturbations in the votes. In particular, we consider the extent to which a committee can change after we add/remove/swap one approval, and we consider the…

Computer Science and Game Theory · Computer Science 2026-01-28 Piotr Faliszewski , Grzegorz Gawron , Bartosz Kusek

Election control considers the problem of an adversary who attempts to tamper with a voting process, in order to either ensure that their favored candidate wins (constructive control) or another candidate loses (destructive control). As…

Multiagent Systems · Computer Science 2017-11-27 Bryan Wilder , Yevgeniy Vorobeychik

Voting is a simple mechanism to aggregate the preferences of agents. Many voting rules have been shown to be NP-hard to manipulate. However, a number of recent theoretical results suggest that this complexity may only be in the worst-case…

Artificial Intelligence · Computer Science 2009-05-25 Toby Walsh

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm

We study computational problems for two popular parliamentary voting procedures: the amendment procedure and the successive procedure. While finding successful manipulations or agenda controls is tractable for both procedures, our…

Computer Science and Game Theory · Computer Science 2015-09-09 Robert Bredereck , Jiehua Chen , Rolf Niedermeier , Toby Walsh

We provide an overview of some recent progress on the complexity of election systems. The issues studied include the complexity of the winner, manipulation, bribery, and control problems.

Computer Science and Game Theory · Computer Science 2007-05-23 Piotr Faliszewski , Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

A variant of the well-known Set Covering Problem is studied in this paper, where subsets of a collection have to be selected, and pairwise conflicts among subsets of items exist. The selection of each subset has a cost, and the inclusion of…

Optimization and Control · Mathematics 2025-04-22 Roberto Montemanni , Derek H. Smith

We consider the problem of manipulating elections by cloning candidates. In our model, a manipulator can replace each candidate c by several clones, i.e., new candidates that are so similar to c that each voter simply replaces c in his vote…

Computer Science and Game Theory · Computer Science 2014-01-21 Edith Elkind , Piotr Faliszewski , Arkadii Slinko

We study the computational complexity of candidate control in elections with few voters, that is, we consider the parameterized complexity of candidate control in elections with respect to the number of voters as a parameter. We consider…

Artificial Intelligence · Computer Science 2017-03-21 Jiehua Chen , Piotr Faliszewski , Rolf Niedermeier , Nimrod Talmon

We study electoral campaign management scenarios in which an external party can buy votes, i.e., pay the voters to promote its preferred candidate in their preference rankings. The external party's goal is to make its preferred candidate a…

Computer Science and Game Theory · Computer Science 2010-11-29 Edith Elkind , Piotr Faliszewski

Due to the large number of submissions that more and more conferences experience, finding an automatized way to well distribute the submitted papers among reviewers has become necessary. We model the peer-reviewing matching problem as a…

Multiagent Systems · Computer Science 2023-07-25 Gennaro Auricchio , Ruixiao Zhang , Jie Zhang , Xiaohao Cai

We study sincere-strategy preference-based approval voting (SP-AV), a system proposed by Brams and Sanver [Electoral Studies, 25(2):287-305, 2006], and here adjusted so as to coerce admissibility of the votes (rather than excluding…

Computer Science and Game Theory · Computer Science 2009-06-12 Gabor Erdelyi , Markus Nowak , Joerg Rothe

We initiate the study of external manipulations in Stable Marriage by considering several manipulative actions as well as several manipulation goals. For instance, one goal is to make sure that a given pair of agents is matched in a stable…

Computer Science and Game Theory · Computer Science 2021-08-23 Niclas Boehmer , Robert Bredereck , Klaus Heeger , Rolf Niedermeier

Voting advice applications (VAAs) help millions of voters understand which political parties or candidates best align with their views. This paper explores the potential risks these applications pose to the democratic process when targeted…

Computers and Society · Computer Science 2025-05-20 Frédéric Berdoz , Dustin Brunner , Yann Vonlanthen , Roger Wattenhofer

The computational study of elections generally assumes that the preferences of the electorate come in as a list of votes. Depending on the context, it may be much more natural to represent the list succinctly, as the distinct votes of the…

Computer Science and Game Theory · Computer Science 2021-06-25 Zack Fitzsimmons , Edith Hemaspaandra

Many electoral bribery, control, and manipulation problems (which we will refer to in general as "manipulative actions" problems) are NP-hard in the general case. It has recently been noted that many of these problems fall into polynomial…

Computer Science and Game Theory · Computer Science 2012-07-09 Piotr Faliszewski , Edith Hemaspaandra , Lane A. Hemaspaandra

By the Gibbard--Satterthwaite theorem, every reasonable voting rule for three or more alternatives is susceptible to manipulation: there exist elections where one or more voters can change the election outcome in their favour by…

Computer Science and Game Theory · Computer Science 2017-07-28 Edith Elkind , Umberto Grandi , Francesca Rossi , Arkadii Slinko

Scoring systems are an extremely important class of election systems. A length-$m$ (so-called) scoring vector applies only to $m$-candidate elections. To handle general elections, one must use a family of vectors, one per length. The most…

Computer Science and Game Theory · Computer Science 2014-04-18 Edith Hemaspaandra , Lane A. Hemaspaandra , Henning Schnoor

Most recent papers addressing the algorithmic problem of allocating advertisement space for keywords in sponsored search auctions assume that pricing is done via a first-price auction, which does not realistically model the Generalized…

Data Structures and Algorithms · Computer Science 2009-08-21 Yossi Azar , Benjamin Birnbaum , Anna R. Karlin , C. Thach Nguyen
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