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Object Goal Navigation-requiring an agent to locate a specific object in an unseen environment-remains a core challenge in embodied AI. Although recent progress in Vision-Language Model (VLM)-based agents has demonstrated promising…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Dujun Nie , Xianda Guo , Yiqun Duan , Ruijun Zhang , Long Chen

This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicating with Minecraft to place and track blocks. In contrast to…

Artificial Intelligence · Computer Science 2020-12-10 Djordje Grbic , Rasmus Berg Palm , Elias Najarro , Claire Glanois , Sebastian Risi

Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the development and validation of novel agents in this setting…

Artificial Intelligence · Computer Science 2025-05-30 Shaofei Cai , Zhancun Mu , Kaichen He , Bowei Zhang , Xinyue Zheng , Anji Liu , Yitao Liang

Large Language Models (LLMs) based agents excel at diverse tasks, yet they suffer from brittle procedural memory that is manually engineered or entangled in static parameters. In this work, we investigate strategies to endow agents with a…

Computation and Language · Computer Science 2026-04-16 Runnan Fang , Yuan Liang , Xiaobin Wang , Jialong Wu , Shuofei Qiao , Pengjun Xie , Fei Huang , Huajun Chen , Ningyu Zhang

The Vision-and-Language Navigation (VLN) task requires an agent to follow natural language instructions and navigate through complex environments. Existing MLLM-based VLN methods primarily rely on imitation learning (IL) and often use…

Robotics · Computer Science 2025-09-17 Zekai Zhang , Weiye Zhu , Hewei Pan , Xiangchen Wang , Rongtao Xu , Xing Sun , Feng Zheng

The choice of action spaces is a critical yet unresolved challenge in developing capable, end-to-end trainable agents. This paper first presents a large-scale, systematic comparison of prominent abstracted action spaces and tokenizers for…

Artificial Intelligence · Computer Science 2025-09-18 Zihao Wang , Muyao Li , Kaichen He , Xiangyu Wang , Zhancun Mu , Anji Liu , Yitao Liang

Humans can perform complex tasks with long-term objectives by planning, reasoning, and forecasting outcomes of actions. For embodied agents to achieve similar capabilities, they must gain knowledge of the environment transferable to novel…

Machine Learning · Computer Science 2024-10-01 Shu Ishida

Leveraging multimodal large language models (MLLMs) to develop embodied agents offers significant promise for addressing complex real-world tasks. However, current evaluation benchmarks remain predominantly language-centric or heavily…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Dwip Dalal , Utkarsh Mishra , Narendra Ahuja , Nebojsa Jojic

Multimodal Large Language Model (MLLM)-driven image restoration agent demonstrates effectiveness in degradation coupling scenarios by flexibly selecting tools and determining removal orders. However, their zero-shot planning often fails…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Kailin Zhuang , Jiawei Wu , Zhi Jin

Most agents today ``self-evolve'' by following rewards and rules defined by humans. However, this process remains fundamentally dependent on external supervision; without human guidance, the evolution stops. In this work, we train agents to…

Artificial Intelligence · Computer Science 2026-04-21 Qifan Zhang , Dongyang Ma , Tianqing Fang , Jia Li , Jing Tang , Nuo Chen , Haitao Mi , Yan Wang

Large Language Model (LLM)-based agents have fundamentally reshaped artificial intelligence by integrating external tools and planning capabilities. While memory mechanisms have emerged as the architectural cornerstone of these systems,…

Artificial Intelligence · Computer Science 2026-05-11 Jinghao Luo , Yuchen Tian , Chuxue Cao , Ziyang Luo , Hongzhan Lin , Kaixin Li , Chuyi Kong , Ruichao Yang , Jing Ma

We describe Voyageur, which is an application of experiential search to the domain of travel. Unlike traditional search engines for online services, experiential search focuses on the experiential aspects of the service under consideration.…

We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve…

Connected and autonomous driving is developing rapidly in recent years. However, current autonomous driving systems, which are primarily based on data-driven approaches, exhibit deficiencies in interpretability, generalization, and…

Artificial Intelligence · Computer Science 2024-04-23 Senkang Hu , Zhengru Fang , Zihan Fang , Yiqin Deng , Xianhao Chen , Yuguang Fang

Training-free Vision-Language Navigation (VLN) agents powered by foundation models can follow instructions and explore 3D environments. However, existing approaches rely on greedy frontier selection and passive spatial memory, leading to…

Robotics · Computer Science 2026-04-03 Xueying Li , Feng Lyu , Hao Wu , Mingliu Liu , Jia-Nan Liu , Guozi Liu

While Vision-Language Models (VLMs) are set to transform robotic navigation, existing methods often underutilize their reasoning capabilities. To unlock the full potential of VLMs in robotics, we shift their role from passive observers to…

Robotics · Computer Science 2025-11-13 Mobin Habibpour , Fatemeh Afghah

We study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents. We first identify two main challenges of learning…

Artificial Intelligence · Computer Science 2023-10-16 Shaofei Cai , Zihao Wang , Xiaojian Ma , Anji Liu , Yitao Liang

The rapid progress of large language models (LLMs) has sparked growing interest in building Artificial General Intelligence (AGI) within Graphical User Interface (GUI) environments. However, existing GUI agents based on LLMs or…

Artificial Intelligence · Computer Science 2025-05-27 Runliang Niu , Jinglong Ji , Yi Chang , Qi Wang

Humans navigate unfamiliar environments using episodic simulation and episodic memory, which facilitate a deeper understanding of the complex relationships between environments and objects. Developing an imaginative memory system inspired…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Yiyuan Pan , Yunzhe Xu , Zhe Liu , Hesheng Wang

"Embodied visual navigation" problem requires an agent to navigate in a 3D environment mainly rely on its first-person observation. This problem has attracted rising attention in recent years due to its wide application in autonomous…

Robotics · Computer Science 2021-10-12 Fengda Zhu , Yi Zhu , Vincent CS Lee , Xiaodan Liang , Xiaojun Chang
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