English

Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction

Artificial Intelligence 2023-10-16 v3

Abstract

We study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents. We first identify two main challenges of learning such policies: 1) the indistinguishability of tasks from the state distribution, due to the vast scene diversity, and 2) the non-stationary nature of environment dynamics caused by partial observability. To tackle the first challenge, we propose Goal-Sensitive Backbone (GSB) for the policy to encourage the emergence of goal-relevant visual state representations. To tackle the second challenge, the policy is further fueled by an adaptive horizon prediction module that helps alleviate the learning uncertainty brought by the non-stationary dynamics. Experiments on 20 Minecraft tasks show that our method significantly outperforms the best baseline so far; in many of them, we double the performance. Our ablation and exploratory studies then explain how our approach beat the counterparts and also unveil the surprising bonus of zero-shot generalization to new scenes (biomes). We hope our agent could help shed some light on learning goal-conditioned, multi-task agents in challenging, open-ended environments like Minecraft.

Keywords

Cite

@article{arxiv.2301.10034,
  title  = {Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction},
  author = {Shaofei Cai and Zihao Wang and Xiaojian Ma and Anji Liu and Yitao Liang},
  journal= {arXiv preprint arXiv:2301.10034},
  year   = {2023}
}

Comments

This paper is accepted by CVPR2023

R2 v1 2026-06-28T08:18:41.297Z