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Multimodal LLM-powered agents have recently demonstrated impressive capabilities in web navigation, enabling agents to complete complex browsing tasks across diverse domains. However, current agents struggle with repetitive errors and lack…

Artificial Intelligence · Computer Science 2025-11-18 Genglin Liu , Shijie Geng , Sha Li , Hejie Cui , Sarah Zhang , Xin Liu , Tianyi Liu

This paper proposes a procedural content generator which evolves Minecraft buildings according to an open-ended and intrinsic definition of novelty. To realize this goal we evaluate individuals' novelty in the latent space using a 3D…

Machine Learning · Computer Science 2022-09-08 Matthew Barthet , Antonios Liapis , Georgios N. Yannakakis

Self-play has enabled large language models to autonomously improve through self-generated challenges. However, existing self-play methods for vision-language models rely on passive interaction with static image collections, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Jinghan He , Junfeng Fang , Feng Xiong , Zijun Yao , Fei Shen , Haiyun Guo , Jinqiao Wang , Tat-Seng Chua

Lifelong learning is essential for intelligent agents operating in dynamic environments. Current large language model (LLM)-based agents, however, remain stateless and unable to accumulate or transfer knowledge over time. Existing…

Artificial Intelligence · Computer Science 2025-06-02 Junhao Zheng , Xidi Cai , Qiuke Li , Duzhen Zhang , ZhongZhi Li , Yingying Zhang , Le Song , Qianli Ma

We present LGX (Language-guided Exploration), a novel algorithm for Language-Driven Zero-Shot Object Goal Navigation (L-ZSON), where an embodied agent navigates to a uniquely described target object in a previously unseen environment. Our…

Robotics · Computer Science 2024-04-16 Vishnu Sashank Dorbala , James F. Mullen , Dinesh Manocha

World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Junliang Guo , Yang Ye , Tianyu He , Haoyu Wu , Yushu Jiang , Tim Pearce , Jiang Bian

A navigable agent needs to understand both high-level semantic instructions and precise spatial perceptions. Building navigation agents centered on Multimodal Large Language Models (MLLMs) demonstrates a promising solution due to their…

Robotics · Computer Science 2026-02-18 Zerui Li , Hongpei Zheng , Fangguo Zhao , Aidan Chan , Jian Zhou , Sihao Lin , Shijie Li , Qi Wu

Enhancing AI systems with efficient communication skills for effective human assistance necessitates proactive initiatives from the system side to discern specific circumstances and interact aptly. This research focuses on a collective…

Computation and Language · Computer Science 2024-02-09 Jack Zhang

We introduce Ella, an embodied social agent capable of lifelong learning within a community in a 3D open world, where agents accumulate experiences and acquire knowledge through everyday visual observations and social interactions. At the…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Hongxin Zhang , Zheyuan Zhang , Zeyuan Wang , Zunzhe Zhang , Lixing Fang , Qinhong Zhou , Chuang Gan

The advancement of embodied intelligence is accelerating the integration of robots into daily life as human assistants. This evolution requires robots to not only interpret high-level instructions and plan tasks but also perceive and adapt…

Robotics · Computer Science 2025-08-19 Zhichen Lou , Kechun Xu , Zhongxiang Zhou , Rong Xiong

Vision-Language Models (VLMs) have made significant progress in explicit instruction-based navigation; however, their ability to interpret implicit human needs (e.g., "I am thirsty") in dynamic urban environments remains underexplored. This…

Artificial Intelligence · Computer Science 2025-12-19 Siqi Wang , Chao Liang , Yunfan Gao , Erxin Yu , Sen Li , Yushi Li , Jing Li , Haofen Wang

In Vision-and-Language Navigation (VLN), an embodied agent needs to reach a target destination with the only guidance of a natural language instruction. To explore the environment and progress towards the target location, the agent must…

Computer Vision and Pattern Recognition · Computer Science 2019-09-26 Federico Landi , Lorenzo Baraldi , Massimiliano Corsini , Rita Cucchiara

Lifelong learning, also known as continual or incremental learning, is a crucial component for advancing Artificial General Intelligence (AGI) by enabling systems to continuously adapt in dynamic environments. While large language models…

Artificial Intelligence · Computer Science 2026-01-13 Junhao Zheng , Chengming Shi , Xidi Cai , Qiuke Li , Duzhen Zhang , Chenxing Li , Dong Yu , Qianli Ma

Embodied navigation requires robots to understand and interact with the environment based on given tasks. Vision-Language Navigation (VLN) is an embodied navigation task, where a robot navigates within a previously seen and unseen…

Robotics · Computer Science 2024-09-10 Muraleekrishna Gopinathan , Jumana Abu-Khalaf , David Suter , Martin Masek

While Reinforcement Learning (RL) has achieved remarkable success in language modeling, its triumph hasn't yet fully translated to visuomotor agents. A primary challenge in RL models is their tendency to overfit specific tasks or…

Robotics · Computer Science 2025-08-01 Shaofei Cai , Zhancun Mu , Haiwen Xia , Bowei Zhang , Anji Liu , Yitao Liang

Building a generalist agent that can interact with the world is the intriguing target of AI systems, thus spurring the research for embodied navigation, where an agent is required to navigate according to instructions or respond to queries.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Duo Zheng , Shijia Huang , Lin Zhao , Yiwu Zhong , Liwei Wang

In this work, we propose MetaAgent, an agentic paradigm inspired by the principle of learning-by-doing, where expertise is developed through hands-on practice and continual self-improvement. MetaAgent starts with a minimal workflow,…

Artificial Intelligence · Computer Science 2025-09-03 Hongjin Qian , Zheng Liu

Vision-language models (VLMs) have shown remarkable general capabilities, yet embodied agents built on them fail at complex tasks, often skipping critical steps, proposing invalid actions, and repeating mistakes. These failures arise from a…

Artificial Intelligence · Computer Science 2026-03-26 Bingqing Wei , Zhongyu Xia , Dingai Liu , Xiaoyu Zhou , Zhiwei Lin , Yongtao Wang

Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities across a wide range of vision-language tasks. However, their performance as embodied agents, which requires multi-round dialogue spatial reasoning and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Xunyi Zhao , Gengze Zhou , Qi Wu

In this work we examine the use of Large Language Models (LLMs) in the challenging setting of acting as a Minecraft agent. We apply and evaluate LLMs in the builder and architect settings, introduce clarification questions and examining the…

Computation and Language · Computer Science 2024-02-14 Chris Madge , Massimo Poesio
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