English

Large Language Models as Minecraft Agents

Computation and Language 2024-02-14 v1

Abstract

In this work we examine the use of Large Language Models (LLMs) in the challenging setting of acting as a Minecraft agent. We apply and evaluate LLMs in the builder and architect settings, introduce clarification questions and examining the challenges and opportunities for improvement. In addition, we present a platform for online interaction with the agents and an evaluation against previous works.

Keywords

Cite

@article{arxiv.2402.08392,
  title  = {Large Language Models as Minecraft Agents},
  author = {Chris Madge and Massimo Poesio},
  journal= {arXiv preprint arXiv:2402.08392},
  year   = {2024}
}
R2 v1 2026-06-28T14:47:14.406Z