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Related papers: Voyager: An Open-Ended Embodied Agent with Large L…

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VLA models have shown promising potential in embodied navigation by unifying perception and planning while inheriting the strong generalization abilities of large VLMs. However, most existing VLA models rely on reactive mappings directly…

Robotics · Computer Science 2026-01-14 Shaoan Wang , Yuanfei Luo , Xingyu Chen , Aocheng Luo , Dongyue Li , Chang Liu , Sheng Chen , Yangang Zhang , Junzhi Yu

With the emergence of varied visual navigation tasks (e.g, image-/object-/audio-goal and vision-language navigation) that specify the target in different ways, the community has made appealing advances in training specialized agents capable…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Hanqing Wang , Wei Liang , Luc Van Gool , Wenguan Wang

Developing Vision-and-Language Navigation (VLN) agents typically assumes a \textit{train-once-deploy-once} strategy, which is unrealistic as deployed agents continually encounter novel environments. To address this, we propose the Continual…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Seongjun Jeong , Gi-Cheon Kang , Seongho Choi , Joochan Kim , Byoung-Tak Zhang

Progress in Embodied AI has made it possible for end-to-end-trained agents to navigate in photo-realistic environments with high-level reasoning and zero-shot or language-conditioned behavior, but benchmarks are still dominated by…

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Lechao Zhang , Haoran Xu , Jingyu Gong , Xuhong Wang , Yuan Xie , Xin Tan

We study how to endow GUI agents with scalable memory that help generalize across unfamiliar interfaces and long-horizon tasks. Prior GUI agents compress past trajectories into text tokens, which balloons context length and misses decisive…

Artificial Intelligence · Computer Science 2025-10-13 Wenyi Wu , Kun Zhou , Ruoxin Yuan , Vivian Yu , Stephen Wang , Zhiting Hu , Biwei Huang

Video reasoning constitutes a comprehensive assessment of a model's capabilities, as it demands robust perceptual and interpretive skills, thereby serving as a means to explore the boundaries of model performance. While recent research has…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Yudi Shi , Shangzhe Di , Qirui Chen , Qinian Wang , Jiayin Cai , Xiaolong Jiang , Yao Hu , Weidi Xie

Learning to navigate in a visual environment following natural-language instructions is a challenging task, because the multimodal inputs to the agent are highly variable, and the training data on a new task is often limited. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Weituo Hao , Chunyuan Li , Xiujun Li , Lawrence Carin , Jianfeng Gao

Real-world sequential decision making is characterized by sparse rewards and large decision spaces, posing significant difficulty for experiential learning systems like $\textit{tabula rasa}$ reinforcement learning (RL) agents. Large…

Computation and Language · Computer Science 2024-03-06 Hitesh Golchha , Sahil Yerawar , Dhruvesh Patel , Soham Dan , Keerthiram Murugesan

The paradigm of learning-based robotics holds immense promise, yet its translation to real-world applications is critically hindered by the sample inefficiency and brittleness of conventional model-free reinforcement learning algorithms. In…

Robotics · Computer Science 2025-12-02 Agniprabha Chakraborty

Human-robot collaboration requires robots to quickly infer user intent, provide transparent reasoning, and assist users in achieving their goals. Our recent work introduced GUIDER, our framework for inferring navigation and manipulation…

Robotics · Computer Science 2025-08-18 Cesar Alan Contreras , Manolis Chiou , Alireza Rastegarpanah , Michal Szulik , Rustam Stolkin

In this work, we study the problem of Embodied Referring Expression Grounding, where an agent needs to navigate in a previously unseen environment and localize a remote object described by a concise high-level natural language instruction.…

Computer Vision and Pattern Recognition · Computer Science 2022-12-05 Mingxiao Li , Zehao Wang , Tinne Tuytelaars , Marie-Francine Moens

Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive and act upon the world using a combinatorially sized…

Artificial Intelligence · Computer Science 2020-06-16 Prithviraj Ammanabrolu , Ethan Tien , Matthew Hausknecht , Mark O. Riedl

For embodied agents, navigation is an important ability but not an isolated goal. Agents are also expected to perform specific tasks after reaching the target location, such as picking up objects and assembling them into a particular…

Computation and Language · Computer Science 2020-11-17 Hyounghun Kim , Abhay Zala , Graham Burri , Hao Tan , Mohit Bansal

Large language models (LLMs) have advanced in large strides due to the effectiveness of the self-attention mechanism that processes and compares all tokens at once. However, this mechanism comes with a fundamental issue -- the predetermined…

Computation and Language · Computer Science 2023-10-10 Howard Chen , Ramakanth Pasunuru , Jason Weston , Asli Celikyilmaz

Although large language models (LLMs) are introduced into vision-and-language navigation (VLN) to improve instruction comprehension and generalization, existing LLM- based VLN lacks the ability to selectively recall and use relevant priori…

Artificial Intelligence · Computer Science 2026-03-10 Haozhou Li , Xiangyu Dong , Huiyan Jiang , Yaoming Zhou , Xiaoguang Ma

Due to the dynamic and unpredictable open-world setting, navigating complex environments in Minecraft poses significant challenges for multi-agent systems. Agents must interact with the environment and coordinate their actions with other…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Zhonghan Zhao , Kewei Chen , Dongxu Guo , Wenhao Chai , Tian Ye , Yanting Zhang , Gaoang Wang

Building open agents has always been the ultimate goal in AI research, and creative agents are the more enticing. Existing LLM agents excel at long-horizon tasks with well-defined goals (e.g., `mine diamonds' in Minecraft). However, they…

Vision-language navigation (VLN) is a critical domain within embedded intelligence, requiring agents to navigate 3D environments based on natural language instructions. Traditional VLN research has focused on improving environmental…

Artificial Intelligence · Computer Science 2024-09-24 Zhiyuan Li , Yanfeng Lv , Ziqin Tu , Di Shang , Hong Qiao

Finding an object of a specific class in an unseen environment remains an unsolved navigation problem. Hence, we propose a hierarchical learning-based method for object navigation. The top-level is capable of high-level planning, and…

Artificial Intelligence · Computer Science 2022-11-17 Matthias Hutsebaut-Buysse , Kevin Mets , Tom De Schepper , Steven Latré