Related papers: Room Impulse Response Estimation in a Multiple Sou…
Estimation of the location of sound sources is usually done using microphone arrays. Such settings provide an environment where we know the difference between the received signals among different microphones in the terms of phase or…
We introduce a computationally efficient and tunable feedback delay network (FDN) architecture for real-time room impulse response (RIR) rendering that addresses the computational and latency challenges inherent in traditional convolution…
We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP…
Data report for the 3D3A Lab Binaural Room Impulse Response (BRIR) Dataset (https://doi.org/10.34770/6gc9-5787).
We present an indoor acoustic simulation framework that supports both ultrasonic and audible signaling. The framework opens the opportunity for fast indoor acoustic data generation and positioning development. The improved…
Having knowledge on the room acoustic properties, e.g., the location of acoustic reflectors, allows to better reproduce the sound field as intended. Current state-of-the-art methods for room boundary detection using microphone measurements…
The training of modern speech processing systems often requires a large amount of simulated room impulse response (RIR) data in order to allow the systems to generalize well in real-world, reverberant environments. However, simulating…
Realistic sound simulation plays a critical role in many applications. A key element in sound simulation is the room impulse response (RIR), which characterizes how sound propagates from a source to a listener within a given space. Recent…
Late reverberation involves the superposition of many sound reflections resulting in a diffuse sound field. Since the spatially resolved perception of individual diffuse reflections is impossible, simplifications can potentially be made for…
Spatial attributes of room acoustics have been widely studied using microphone and loudspeaker arrays. However, systems that combine both arrays, referred to as multiple-input multiple-output (MIMO) systems, have only been studied to a…
This paper presents a two-step approach for narrowband source localization within reverberant rooms. The first step involves dereverberation by modeling the homogeneous component of the sound field by an equivalent decomposition of…
Multi-agent inverse reinforcement learning (MIRL) can be used to learn reward functions from agents in social environments. To model realistic social dynamics, MIRL methods must account for suboptimal human reasoning and behavior.…
Room impulse responses (RIRs) are essential for many acoustic signal processing tasks, yet measuring them densely across space is often impractical. In this work, we propose RIR-Former, a grid-free, one-step feed-forward model for RIR…
Acoustical behavior of a room for a given position of microphone and sound source is usually described using the room impulse response. If we rely on the standard uniform sampling, the estimation of room impulse response for arbitrary…
Non-line-of-sight localization in signal-deprived environments is a challenging yet pertinent problem. Acoustic methods in such predominantly indoor scenarios encounter difficulty due to the reverberant nature. In this study, we aim to…
Recent years have seen significant advancements in designing reinforcement learning (RL)-based agents for building energy management. While individual success is observed in simulated or controlled environments, the scalability of RL…
This work presents a prediction model for rolling noise in multi-story buildings, such as that generated by a rolling delivery trolley. Until now, mechanical excitation in multi-story buildings has been limited to impact sources such as the…
Knowing the geometrical and acoustical parameters of a room may benefit applications such as audio augmented reality, speech dereverberation or audio forensics. In this paper, we study the problem of jointly estimating the total surface…
We tackle the multi-party speech recovery problem through modeling the acoustic of the reverberant chambers. Our approach exploits structured sparsity models to perform room modeling and speech recovery. We propose a scheme for…
The Room Acoustics and Speaker Distance Estimation (SDE) Challenge at ICASSP 2025 explores the effectiveness of augmented room impulse response (RIR) data for improving SDE model performance. This challenge at GenDARA involves generating…