Related papers: Room Impulse Response Estimation in a Multiple Sou…
We propose an efficient method to estimate source power spectral densities (PSDs) in a multi-source reverberant environment using a spherical microphone array. The proposed method utilizes the spatial correlation between the spherical…
Any audio recording encapsulates the unique fingerprint of the associated acoustic environment, namely the background noise and reverberation. Considering the scenario of a room equipped with a fixed smart speaker device with one or more…
Learning-based methods have become ubiquitous in speaker localization. Existing systems rely on simulated training sets for the lack of sufficiently large, diverse and annotated real datasets. Most room acoustics simulators used for this…
Room Impulse Responses estimation is a fundamental problem in spatial audio processing and speech enhancement. In this paper, we build upon our previously introduced diffusion-based inpainting framework for Room Impulse Response…
A common problem in acoustic design is the placement of speakers or receivers for public address systems, telecommunications, and home smart speakers or digital personal assistants. We present a novel algorithm to automatically place a…
We present a method for simultaneously localizing multiple sound sources within a visual scene. This task requires a model to both group a sound mixture into individual sources, and to associate them with a visual signal. Our method jointly…
This paper presents a Multi-modal Emotion Recognition (MER) system designed to enhance emotion recognition accuracy in challenging acoustic conditions. Our approach combines a modified and extended Hierarchical Token-semantic Audio…
The estimation of reverberation time from real-world signals plays a central role in a wide range of applications. In many scenarios, acoustic conditions change over time which in turn requires the estimate to be updated continuously.…
Predicting Room Impulse Responses (RIRs) remains a challenge due to the high dimensionality of audio signals and the need for perceptual accuracy. This paper introduces a neural network framework that predicts multi-band Energy Decay Curves…
The source separation-based speech enhancement problem with multiple beamforming in reverberant indoor environments is addressed in this paper. We propose that more generic solutions should cope with time-varying dynamic scenarios with…
Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…
Accurate and efficient simulation of room impulse responses is crucial for spatial audio applications. However, existing acoustic ray-tracing tools often operate as black boxes and only output impulse responses (IRs), providing limited…
The improvements in received signal power brought about by a reflective intelligent surface (RIS) might be overstated if background propagation mechanisms such as reflections, scattering, and diffraction are ignored. This paper addresses…
Blind acoustic parameter estimation consists in inferring the acoustic properties of an environment from recordings of unknown sound sources. Recent works in this area have utilized deep neural networks trained either partially or…
This paper presents an unsupervised method for single-channel blind dereverberation and room impulse response (RIR) estimation, called BUDDy. The algorithm is rooted in Bayesian posterior sampling: it combines a likelihood model enforcing…
This article presents new numerical simulation tools, respectively developed in Matlab and Blender softwares. Available in open-source under the GPL 3.0 license, it uses a ray-tracing/image-sources hybrid method to calculate the room…
Given two sources of evidence about a latent variable, one can combine the information from both by multiplying the likelihoods of each piece of evidence. However, when one or both of the observation models are misspecified, the…
Ray tracing (RT) is instrumental in 6G research in order to generate spatially-consistent and environment-specific channel impulse responses (CIRs). While acquiring accurate scene geometries is now relatively straightforward, determining…
Methods are proposed for modifying the reverberation characteristics of sound fields in rooms by employing a loudspeaker with adjustable directivity, realized with a compact spherical loudspeaker array (SLA). These methods are based on…
This article is a survey on deep learning methods for single and multiple sound source localization. We are particularly interested in sound source localization in indoor/domestic environment, where reverberation and diffuse noise are…