Related papers: Room Impulse Response Estimation in a Multiple Sou…
Room acoustics analysis plays a central role in architectural design, audio engineering, speech intelligibility assessment, and hearing research. Despite the availability of standardized metrics such as reverberation time, clarity, and…
Localizing a moving sound source in the real world involves determining its direction-of-arrival (DOA) and distance relative to a microphone. Advancements in DOA estimation have been facilitated by data-driven methods optimized with large…
For augmented (AR) and virtual reality (VR) applications, accurate estimates of the acoustic characteristics of a scene are critical for creating a sense of immersion. However, directly estimating Room-impulse Responses (RIRs) from scene…
This paper introduces a shoebox room simulator able to systematically generate synthetic datasets of binaural room impulse responses (BRIRs) given an arbitrary set of head-related transfer functions (HRTFs). The evaluation of machine…
We present an algorithm that fully reverses the shoebox image source method (ISM), a popular and widely used room impulse response (RIR) simulator for cuboid rooms introduced by Allen and Berkley in 1979. More precisely, given a discrete…
State-of-the-art deep-learning-based voice activity detectors (VADs) are often trained with anechoic data. However, real acoustic environments are generally reverberant, which causes the performance to significantly deteriorate. To mitigate…
Room impulse response estimation is essential for tasks like speech dereverberation, which improves automatic speech recognition. Most existing methods rely on either statistical signal processing or deep neural networks designed to…
This paper presents a reverberation module for source-filter-based neural vocoders that improves the performance of reverberant effect modeling. This module uses the output waveform of neural vocoders as an input and produces a reverberant…
This contribution introduces a dataset of 7th-order Ambisonic Room Impulse Responses (HOA-RIRs), created using the Image Source Method. By employing higher-order Ambisonics, our dataset enables precise spatial audio reproduction, a critical…
Single-channel speaker distance estimation has recently achieved centimeter-level accuracy in simulated environments, yet it remains unclear which components of the room impulse response (RIR) the model exploits and how performance depends…
The speech transmission index (STI) and room acoustic parameters (RAPs), which are derived from a room impulse response (RIR), such as reverberation time and early decay time, are essential to assess speech transmission and to predict the…
Blind room impulse response (RIR) estimation is a core task for capturing and transferring acoustic properties; yet existing methods often suffer from limited modeling capability and degraded performance under unseen conditions. Moreover,…
An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding…
The image source method (ISM) is often used to simulate room acoustics due to its ease of use and computational efficiency. The standard ISM is limited to simulations of room impulse responses between point sources and omnidirectional…
Deep learning approaches have emerged that aim to transform an audio signal so that it sounds as if it was recorded in the same room as a reference recording, with applications both in audio post-production and augmented reality. In this…
Acoustic environment characterization opens doors for sound reproduction innovations, smart EQing, speech enhancement, hearing aids, and forensics. Reverberation time, clarity, and direct-to-reverberant ratio are acoustic parameters that…
Previous methods for predicting room acoustic parameters and speech quality metrics have focused on the single-channel case, where room acoustics and Mean Opinion Score (MOS) are predicted for a single recording device. However,…
Room Impulse Response (RIR) prediction at arbitrary receiver positions is essential for practical applications such as spatial audio rendering. We propose Neural Acoustic Multipole Splatting (NAMS), which synthesizes RIRs at unseen receiver…
Room compensation aims to improve the accuracy of loudspeaker reproduction in reverberant environments. Traditional methods, however, are limited to improving only spectral (timbral) and temporal accuracy, neglecting the spatial accuracy of…
Room Impulse Responses (RIRs) accurately characterize acoustic properties of indoor environments and play a crucial role in applications such as speech enhancement, speech recognition, and audio rendering in augmented reality (AR) and…