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Existing Graph Neural Networks (GNNs) compute the message exchange between nodes by either aggregating uniformly (convolving) the features of all the neighboring nodes, or by applying a non-uniform score (attending) to the features. Recent…

Machine Learning · Computer Science 2023-03-02 Adrián Javaloy , Pablo Sanchez-Martin , Amit Levi , Isabel Valera

This paper studies the task of estimating the 3D human poses of multiple persons from multiple calibrated camera views. Following the top-down paradigm, we decompose the task into two stages, i.e. person localization and pose estimation.…

Computer Vision and Pattern Recognition · Computer Science 2021-09-14 Size Wu , Sheng Jin , Wentao Liu , Lei Bai , Chen Qian , Dong Liu , Wanli Ouyang

Gait recognition is a promising video-based biometric for identifying individual walking patterns from a long distance. At present, most gait recognition methods use silhouette images to represent a person in each frame. However, silhouette…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Torben Teepe , Ali Khan , Johannes Gilg , Fabian Herzog , Stefan Hörmann , Gerhard Rigoll

Multi-person pose estimation (MPPE) presents a formidable yet crucial challenge in computer vision. Most existing methods predominantly concentrate on isolated interaction either between instances or joints, which is inadequate for…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Yonghao Dang , Jianqin Yin , Liyuan Liu , Pengxiang Ding , Yuan Sun , Yanzhu Hu

We present a graph-convolution-reinforced transformer, named Mesh Graphormer, for 3D human pose and mesh reconstruction from a single image. Recently both transformers and graph convolutional neural networks (GCNNs) have shown promising…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Kevin Lin , Lijuan Wang , Zicheng Liu

Shape assembly, which aims to reassemble separate parts into a complete object, has gained significant interest in recent years. Existing methods primarily rely on networks to predict the poses of individual parts, but often fail to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Jiahan Li , Chaoran Cheng , Jianzhu Ma , Ge Liu

Human gesture recognition has drawn much attention in the area of computer vision. However, the performance of gesture recognition is always influenced by some gesture-irrelevant factors like the background and the clothes of performers.…

Computer Vision and Pattern Recognition · Computer Science 2021-03-10 Benjia Zhou , Yunan Li , Jun Wan

In this paper, we aim to reconstruct a full 3D human shape from a single image. Previous vertex-level and parameter regression approaches reconstruct 3D human shape based on a pre-defined adjacency matrix to encode positive relations…

Computer Vision and Pattern Recognition · Computer Science 2021-08-30 Shihao Zhou , Mengxi Jiang , Shanshan Cai , Yunqi Lei

3D skeleton-based action recognition and motion prediction are two essential problems of human activity understanding. In many previous works: 1) they studied two tasks separately, neglecting internal correlations; 2) they did not capture…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Maosen Li , Siheng Chen , Xu Chen , Ya Zhang , Yanfeng Wang , Qi Tian

Graph convolutional network based methods that model the body-joints' relations, have recently shown great promise in 3D skeleton-based human motion prediction. However, these methods have two critical issues: first, deep graph convolutions…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Maosen Li , Siheng Chen , Zijing Zhang , Lingxi Xie , Qi Tian , Ya Zhang

Self-attention mechanism in graph neural networks (GNNs) led to state-of-the-art performance on many graph representation learning tasks. Currently, at every layer, attention is computed between connected pairs of nodes and depends solely…

Machine Learning · Computer Science 2021-08-27 Guangtao Wang , Rex Ying , Jing Huang , Jure Leskovec

Existing monocular 3D pose estimation methods primarily rely on joint positional features, while overlooking intrinsic directional and angular correlations within the skeleton. As a result, they often produce implausible poses under joint…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Ming Xu , Xu Zhang

Recently, several deep learning models have been proposed for 3D human pose estimation. Nevertheless, most of these approaches only focus on the single-person case or estimate 3D pose of a few people at high resolution. Furthermore, many…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Abdallah Benzine , Florian Chabot , Bertrand Luvison , Quoc Cong Pham , Cahterine Achrd

Graph neural network, as a powerful graph representation technique based on deep learning, has shown superior performance and attracted considerable research interest. However, it has not been fully considered in graph neural network for…

Social and Information Networks · Computer Science 2021-01-21 Xiao Wang , Houye Ji , Chuan Shi , Bai Wang , Peng Cui , P. Yu , Yanfang Ye

We propose a novel attention gate (AG) model for medical imaging that automatically learns to focus on target structures of varying shapes and sizes. Models trained with AGs implicitly learn to suppress irrelevant regions in an input image…

In recent years, Graph Convolutional Networks (GCNs) have been widely used in human motion prediction, but their performance remains unsatisfactory. Recently, MLP-Mixer, initially developed for vision tasks, has been leveraged into human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Xinshun Wang , Qiongjie Cui , Chen Chen , Shen Zhao , Mengyuan Liu

Existing Graph Neural Networks (GNNs) are limited to process graphs each of whose vertices is represented by a vector or a single value, limited their representing capability to describe complex objects. In this paper, we propose the first…

Machine Learning · Computer Science 2024-07-02 Jiongshu Wang , Jing Yang , Jiankang Deng , Hatice Gunes , Siyang Song

In this paper, we propose a fully convolutional network for 3D human pose estimation from monocular images. We use limb orientations as a new way to represent 3D poses and bind the orientation together with the bounding box of each limb…

Computer Vision and Pattern Recognition · Computer Science 2018-12-06 Chenxu Luo , Xiao Chu , Alan Yuille

Graph Neural Networks (GNNs) have led to state-of-the-art performance on a variety of machine learning tasks such as recommendation, node classification and link prediction. Graph neural network models generate node embeddings by merging…

Machine Learning · Computer Science 2020-11-04 Yunpeng Weng , Xu Chen , Liang Chen , Wei Liu

Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Zhen Huang , Xu Shen , Xinmei Tian , Houqiang Li , Jianqiang Huang , Xian-Sheng Hua
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