Related papers: Interweaved Graph and Attention Network for 3D Hum…
The explosion of massive urban data recently has provided us with a valuable opportunity to gain deeper insights into urban regions and the daily lives of residents. Urban region representation learning emerges as a crucial realm for…
Recent literature addressed the monocular 3D pose estimation task very satisfactorily. In these studies, different persons are usually treated as independent pose instances to estimate. However, in many every-day situations, people are…
Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…
We present a method for estimating articulated human pose from a single static image based on a graphical model with novel pairwise relations that make adaptive use of local image measurements. More precisely, we specify a graphical model…
Over the past decade, there has been a growing interest in human pose estimation. Although much work has been done on 2D pose estimation, 3D pose estimation has still been relatively studied less. In this paper, we propose a top-bottom…
Reconstructing multi-human body mesh from a single monocular image is an important but challenging computer vision problem. In addition to the individual body mesh models, we need to estimate relative 3D positions among subjects to generate…
6-DoF object-agnostic grasping in unstructured environments is a critical yet challenging task in robotics. Most current works use non-optimized approaches to sample grasp locations and learn spatial features without concerning the grasping…
Graph Neural Networks (GNNs) have been widely used to learn representations on graphs and tackle many real-world problems from a wide range of domains. In this paper we propose wsGAT, an extension of the Graph Attention Network (GAT)…
Integrating data from heterogeneous sources is often modeled as merging graphs. Given two or more 'compatible', but not-isomorphic graphs, the first step is to identify a graph alignment, where a potentially partial mapping of vertices…
In recent years, Graph Neural Networks has received enormous attention from academia for its huge potential of modeling the network traits such as macrostructure and single node attributes. However, prior mainstream works mainly focus on…
Human motion prediction aims to forecast future human poses given a historical motion. Whether based on recurrent or feed-forward neural networks, existing learning based methods fail to model the observation that human motion tends to…
The Transformer architecture has recently gained considerable attention in the field of graph representation learning, as it naturally overcomes several limitations of Graph Neural Networks (GNNs) with customized attention mechanisms or…
We propose PiNet, a generalised differentiable attention-based pooling mechanism for utilising graph convolution operations for graph level classification. We demonstrate high sample efficiency and superior performance over other graph…
In previous studies, decoding electroencephalography (EEG) signals has not considered the topological relationship of EEG electrodes. However, the latest neuroscience has suggested brain network connectivity. Thus, the exhibited interaction…
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…
Machine learning (ML) methods have gained increasing popularity in exploring and developing new materials. More specifically, graph neural network (GNN) has been applied in predicting material properties. In this work, we develop a novel…
In this paper we introduce a novel method to estimate the head pose of people in single images starting from a small set of head keypoints. To this purpose, we propose a regression model that exploits keypoints computed automatically by 2D…
Point cloud completion is essential for robotic perception, object reconstruction and supporting downstream tasks like grasp planning, obstacle avoidance, and manipulation. However, incomplete geometry caused by self-occlusion and sensor…
In representation learning on graph-structured data, many popular graph neural networks (GNNs) fail to capture long-range dependencies, leading to performance degradation. Furthermore, this weakness is magnified when the concerned graph is…
Graph convolutional networks have significantly improved 3D human pose estimation by representing the human skeleton as an undirected graph. However, this representation fails to reflect the articulated characteristic of human skeletons as…