English

Part-based Graph Convolutional Network for Action Recognition

Computer Vision and Pattern Recognition 2018-09-14 v1 Artificial Intelligence

Abstract

Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks have been used to recognize actions from skeletal videos. We introduce a part-based graph convolutional network (PB-GCN) for this task, inspired by Deformable Part-based Models (DPMs). We divide the skeleton graph into four subgraphs with joints shared across them and learn a recognition model using a part-based graph convolutional network. We show that such a model improves performance of recognition, compared to a model using entire skeleton graph. Instead of using 3D joint coordinates as node features, we show that using relative coordinates and temporal displacements boosts performance. Our model achieves state-of-the-art performance on two challenging benchmark datasets NTURGB+D and HDM05, for skeletal action recognition.

Keywords

Cite

@article{arxiv.1809.04983,
  title  = {Part-based Graph Convolutional Network for Action Recognition},
  author = {Kalpit Thakkar and P J Narayanan},
  journal= {arXiv preprint arXiv:1809.04983},
  year   = {2018}
}

Comments

Main: 13 pages, 3 figures, 2 tables. Supplementary: 5 pages, 3 figures, 1 table. Accepted at BMVC 2018