English

Graph-Guided MLP-Mixer for Skeleton-Based Human Motion Prediction

Computer Vision and Pattern Recognition 2023-08-08 v2

Abstract

In recent years, Graph Convolutional Networks (GCNs) have been widely used in human motion prediction, but their performance remains unsatisfactory. Recently, MLP-Mixer, initially developed for vision tasks, has been leveraged into human motion prediction as a promising alternative to GCNs, which achieves both better performance and better efficiency than GCNs. Unlike GCNs, which can explicitly capture human skeleton's bone-joint structure by representing it as a graph with edges and nodes, MLP-Mixer relies on fully connected layers and thus cannot explicitly model such graph-like structure of human's. To break this limitation of MLP-Mixer's, we propose \textit{Graph-Guided Mixer}, a novel approach that equips the original MLP-Mixer architecture with the capability to model graph structure. By incorporating graph guidance, our \textit{Graph-Guided Mixer} can effectively capture and utilize the specific connectivity patterns within human skeleton's graph representation. In this paper, first we uncover a theoretical connection between MLP-Mixer and GCN that is unexplored in existing research. Building on this theoretical connection, next we present our proposed \textit{Graph-Guided Mixer}, explaining how the original MLP-Mixer architecture is reinvented to incorporate guidance from graph structure. Then we conduct an extensive evaluation on the Human3.6M, AMASS, and 3DPW datasets, which shows that our method achieves state-of-the-art performance.

Keywords

Cite

@article{arxiv.2304.03532,
  title  = {Graph-Guided MLP-Mixer for Skeleton-Based Human Motion Prediction},
  author = {Xinshun Wang and Qiongjie Cui and Chen Chen and Shen Zhao and Mengyuan Liu},
  journal= {arXiv preprint arXiv:2304.03532},
  year   = {2023}
}
R2 v1 2026-06-28T09:54:07.678Z