Related papers: Reconstructing Signing Avatars From Video Using Li…
Millions of hearing impaired people around the world routinely use some variants of sign languages to communicate, thus the automatic translation of a sign language is meaningful and important. Currently, there are two sub-problems in Sign…
Dense reconstruction and differentiable rendering are fundamental tightly connected operations in 3D vision and computer graphics. Recent neural implicit representations demonstrate compelling advantages in reconstruction fidelity and…
Sign Languages are rich multi-channel languages, requiring articulation of both manual (hands) and non-manual (face and body) features in a precise, intricate manner. Sign Language Production (SLP), the automatic translation from spoken to…
Sign language translation from text to video plays a crucial role in enabling effective communication for Deaf and hard--of--hearing individuals. A major challenge lies in generating accurate and natural body poses and movements that…
This paper presents a real-time American Sign Language (ASL) recognition system utilizing a hybrid deep learning architecture combining 3D Convolutional Neural Networks (3D CNN) with Long Short-Term Memory (LSTM) networks. The system…
Sign language recognition (SLR) plays a vital role in facilitating communication for the hearing-impaired community. SLR is a weakly supervised task where entire videos are annotated with glosses, making it challenging to identify the…
Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…
Communication barriers pose significant challenges for individuals with hearing and speech impairments, often limiting their ability to effectively interact in everyday environments. This project introduces a real-time assistive technology…
Searching for unfamiliar American Sign Language (ASL) signs is challenging for learners because, unlike spoken languages, they cannot type a text-based query to look up an unfamiliar sign. Advances in isolated sign recognition have enabled…
We introduce a novel framework that learns a dynamic neural radiance field (NeRF) for full-body talking humans from monocular videos. Prior work represents only the body pose or the face. However, humans communicate with their full body,…
Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced…
We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion from body, face, and fingers represented by a 3D deformable…
Audio-Visual Speech Recognition (AVSR) seeks to model, and thereby exploit, the dynamic relationship between a human voice and the corresponding mouth movements. A recently proposed multimodal fusion strategy, AV Align, based on…
Neural Sign Language Production (SLP) aims to automatically translate from spoken language sentences to sign language videos. Historically the SLP task has been broken into two steps; Firstly, translating from a spoken language sentence to…
We present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animation with diverse poses from a monocular video is challenging…
Sign language is an essential means of communication for millions of people around the world and serves as their primary language. However, most communication tools are developed for spoken and written languages which can cause problems and…
Recent progress in fine-grained gesture and action classification, and machine translation, point to the possibility of automated sign language recognition becoming a reality. A key stumbling block in making progress towards this goal is a…
Creating a controllable and relightable digital avatar from multi-view video with fixed illumination is a very challenging problem since humans are highly articulated, creating pose-dependent appearance effects, and skin as well as clothing…
We present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task.…
Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficulty arises from reliance on accurate 2D joint estimations,…