Related papers: Reconstructing Signing Avatars From Video Using Li…
In this paper, we propose a set of features called temporal accumulative features (TAF) for representing and recognizing isolated sign language gestures. By incorporating sign language specific constructs to better represent the unique…
The goal of automatic Sign Language Production (SLP) is to translate spoken language to a continuous stream of sign language video at a level comparable to a human translator. If this was achievable, then it would revolutionise Deaf hearing…
Generating talking face videos from audio attracts lots of research interest. A few person-specific methods can generate vivid videos but require the target speaker's videos for training or fine-tuning. Existing person-generic methods have…
Sign language is a visual language that enhances communication between people and is frequently used as the primary form of communication by people with hearing loss. Even so, not many people with hearing loss use sign language, and they…
We introduce D$^3$-Human, a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only…
Automatic sign language recognition plays a crucial role in bridging the communication gap between deaf communities and hearing individuals; however, most available datasets focus on American Sign Language. For Romanian Isolated Sign…
In 3D human pose and shape estimation, SMPLify remains a robust baseline that solves inverse kinematics (IK) through iterative optimization. However, its high computational cost limits its practicality. Recent advances across domains have…
Existing end-to-end sign-language animation systems suffer from low naturalness, limited facial/body expressivity, and no user control. We propose a human-centered, real-time speech-to-sign animation framework that integrates (1) a…
Generating natural, correct, and visually smooth 3D avatar sign language motion conditioned on the text inputs continues to be very challenging. In this work, we train a generative model of 3D body motion and explore the role of…
Recent work achieved impressive progress towards joint reconstruction of hands and manipulated objects from monocular color images. Existing methods focus on two alternative representations in terms of either parametric meshes or signed…
The complexity of Sign Language (SL) data processing brings many challenges. The current approach to recognition of SL signs aims to translate RGB sign language videos through pose information into Word-based ID Glosses, which serve to…
The objective of this work is to annotate sign instances across a broad vocabulary in continuous sign language. We train a Transformer model to ingest a continuous signing stream and output a sequence of written tokens on a large-scale…
Sign Language Recognition has emerged as one of the important area of research in Computer Vision. The difficulty faced by the researchers is that the instances of signs vary with both motion and appearance. Thus, in this paper a novel…
Sign language is a visual language used by the deaf and dumb community to communicate. However, for most recognition methods based on monocular cameras, the recognition accuracy is low and the robustness is poor. Even if the effect is good…
Recent years have witnessed great progress in creating vivid audio-driven portraits from monocular videos. However, how to seamlessly adapt the created video avatars to other scenarios with different backgrounds and lighting conditions…
The objective of this paper is to develop a functional system for translating spoken languages into sign languages, referred to as Spoken2Sign translation. The Spoken2Sign task is orthogonal and complementary to traditional sign language to…
In this work, we present a multimodal solution to the problem of 4D face reconstruction from monocular videos. 3D face reconstruction from 2D images is an under-constrained problem due to the ambiguity of depth. State-of-the-art methods try…
Sign languages, used by around 70 million Deaf individuals globally, are visual languages that convey visual and contextual information. Current methods in vision-based sign language recognition (SLR) and translation (SLT) struggle with…
High-fidelity 3D scene reconstruction has been substantially advanced by recent progress in neural fields. However, most existing methods train a separate network from scratch for each individual scene. This is not scalable, inefficient,…
Hand gesture serves as a critical role in sign language. Current deep-learning-based sign language recognition (SLR) methods may suffer insufficient interpretability and overfitting due to limited sign data sources. In this paper, we…