Related papers: Reconstructing Signing Avatars From Video Using Li…
Accurate recognition and interpretation of sign language are crucial for enhancing communication accessibility for deaf and hard of hearing individuals. However, current approaches of Isolated Sign Language Recognition (ISLR) often face…
Sign languages are visual languages which convey information by signers' handshape, facial expression, body movement, and so forth. Due to the inherent restriction of combinations of these visual ingredients, there exist a significant…
This paper tackles the challenge of creating relightable and animatable neural avatars from sparse-view (or even monocular) videos of dynamic humans under unknown illumination. Compared to studio environments, this setting is more practical…
We propose a de-identification pipeline that protects the privacy of humans in video sequences by replacing them with rendered 3D human models, hence concealing their identity while retaining the naturalness of the scene. The original…
This research explores the positive application of deepfake technology for upper body generation, specifically sign language for the Deaf and Hard of Hearing (DHoH) community. Given the complexity of sign language and the scarcity of…
Recent work have addressed the generation of human poses represented by 2D/3D coordinates of human joints for sign language. We use the state of the art in Deep Learning for motion transfer and evaluate them on How2Sign, an American Sign…
Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars.…
Sign language recognition is a challenging gesture sequence recognition problem, characterized by quick and highly coarticulated motion. In this paper we focus on recognition of fingerspelling sequences in American Sign Language (ASL)…
We present InstantGeoAvatar, a method for efficient and effective learning from monocular video of detailed 3D geometry and appearance of animatable implicit human avatars. Our key observation is that the optimization of a hash grid…
Recent advancements in 3D avatar generation excel with multi-view supervision for photorealistic models. However, monocular counterparts lag in quality despite broader applicability. We propose ReCaLaB to close this gap. ReCaLaB is a…
Translating spoken languages into Sign languages is necessary for open communication between the hearing and hearing-impaired communities. To achieve this goal, we propose the first method for animating a text written in HamNoSys, a lexical…
We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN…
This study investigates innovative interaction designs for communication and collaborative learning between learners of mixed hearing and signing abilities, leveraging advancements in mixed reality technologies like Apple Vision Pro and…
In recent years, deep learning techniques have been used to develop sign language recognition systems, potentially serving as a communication tool for millions of hearing-impaired individuals worldwide. However, there are inherent…
In this work, we propose DARSLP, a simple gloss-free, transformer-based sign language production (SLP) framework that directly maps spoken-language text to sign pose sequences. We first train a pose autoencoder that encodes sign poses into…
Sign Language Production (SLP) is the process of converting the complex input text into a real video. Most previous works focused on the Text2Gloss, Gloss2Pose, Pose2Vid stages, and some concentrated on Prompt2Gloss and Text2Avatar stages.…
This work strives for the classification and localization of human actions in videos, without the need for any labeled video training examples. Where existing work relies on transferring global attribute or object information from seen to…
Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects. Modelling dense non-rigid object deformations in this setting remained largely unaddressed so far, although such effects can…
In this paper, we aim to recover the 3D human pose from 2D body joints of a single image. The major challenge in this task is the depth ambiguity since different 3D poses may produce similar 2D poses. Although many recent advances in this…
We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separating humans from…